The Doors we should have had with HQ...

Posted:
June 20th, 2017, 2:52 pm
by Ragnar IronFist
So here's an add-on to Zombicide Green Horde. These are the doors HQ has always needed. They can be yours for the low-low price of $138! But seriously, MAYBE they'll be available out there after Green Horde is financed...
https://www.kickstarter.com/projects/cmon/zombicide-green-horde/posts/1915387
Re: The Doors we should have had with HQ...

Posted:
June 20th, 2017, 4:52 pm
by j_dean80
The skeleton archers look nice.
Re: The Doors we should have had with HQ...

Posted:
June 20th, 2017, 6:10 pm
by whitebeard
Those look cheap... did you miss the Twisting Catacombs thread? Thanos has the doors HQ has always needed. Distant second would be Mantic.
I second that those skeleton archers look cool!
Re: The Doors we should have had with HQ...

Posted:
June 20th, 2017, 7:11 pm
by Figomurphy
Those skeletons are amazing. How do I get them?
Re: The Doors we should have had with HQ...

Posted:
June 20th, 2017, 7:15 pm
by QorDaq
Both the Skeletal Archers (Deadeyes) and the Door set, were originally available through the Black Plague campaign, and then later at retail. Current availability varies, but both can typically be found with a little searching. i.e. no real need to back GH just for those... However, I encourage anyone who has not yet looked at the Green Horde KS to at least check it out. For myself, I am looking at Green Horde more in the light of what it will add to Black Plague as opposed to its merits as a stand-alone game.
Regardless, I have and use the 3D doors (and the Archers) in my Black Plague games, and both are pretty nice adds. Between the two the Deadeyes add the most value to Zcide.
As to HQ doors, I still have my AHQ plastic doors, and still use them in various games, these were a nice improvement over the original HQ doors. Additionally, I hung on to a bunch of my Dwarven Forge doors as well, after selling off a TON of the first edition stuff I had collected over the years--loved the DF stuff, but it's a pain to move, and I have moved way too many times over the years.
maj!
Re: The Doors we should have had with HQ...

Posted:
June 20th, 2017, 7:17 pm
by QorDaq
Figomurphy wrote:Those skeletons are amazing. How do I get them?
Deadeye Walkers are still available on Amazon in the US, not sure about the UK though.
Re: The Doors we should have had with HQ...

Posted:
June 20th, 2017, 8:42 pm
by mitchiemasha
The plastic doesn't look good but the flat base would of fixed a few issues.
Re: The Doors we should have had with HQ...

Posted:
June 21st, 2017, 6:02 am
by Thantos
*cough*
http://zealotminiatures.com/zealot-shop ... ort=normal 
If you fancy something with a bit more detail, you can check out my sculpts here

Plastic is cheaper to produce however.
Re: The Doors we should have had with HQ...

Posted:
June 21st, 2017, 12:51 pm
by Ragnar IronFist
Those alternatives are sweet and all (I actually have the Mantic Dwarf King's Quest)
But what appeals about the CMON doors is that they actually OPEN and CLOSE. (Or at least they appear like they will) Not sure why that capability is so hard to come by, but it's awesome.

Re: The Doors we should have had with HQ...

Posted:
June 22nd, 2017, 12:14 am
by Daedalus
A working door has its charm, but I prefer separate open and closed doors for ease of play. Placing a figure just inside the Green Horde door is gonna cause problems, as it won't fit on the space and will have line of sight blocked. Some like the LoS realism, but I'm glad HQ doesn't use them.