Greetins all!
I've also posted pretty much the same thing under the cards expansion topic, but figured I'd put it down here to in hopes of getting some constructive critisism.
I don't think any of the weapons are new to HeroQuest, but what's different is that I'm trying to use an icon system to represent weapon traits. Here's the traits:
diagonal (diagonal spear icon) - can attack diagonal squares
dual wield capable (crossed swords icon) - I'll have different levels of dual wield skills which can be learned over time - but that's another topic
thrown (bullseye icon) - can be thrown at any monster that you can 'see' at a range of current BPx2
two-handed (two hands gripping a hilt icon) - is what it sounds like
unwieldly (guy holding polearm icon) - if attacking into or from a pit or a narrow hallway, reroll all skulls from initial roll once (weapon is large/clumsy and doesn’t function well in smaller spaces) narrow hallways are defined as any space that has two blocked adjacent spaces (not diagonal), only walls, closed doors, bookcases & cupboards (or any ‘tall’ furniture that blocks line of sight) counts as ‘blocked’.
ranged (arrow icon) - standard HQ ranged rules
heavy (mace icon) - reroll all black shields on initial attack once – weapon has more of a ‘carry through’ ability than other weapons, resulting in a more consistent higher damage output
Note: if making an unwieldly heavy attack – reroll all skulls AND blackshields
equipment png images:
https://drive.google.com/drive/folders/1Eh4VEZygfXFTEyInrbHG9H-8NuLSOdhG?usp=sharingEDIT: updated the link to the card set with updated images & iconographyNote on prices: the 'big guns' get pretty expensive pretty fast, this is something I've set up in hopes of always giving heroes something to work toward without them being able to steamroll the dungeon by the 8th quest when everyone has platemail, shields, helmets and battle axes
Also, I'm going to restrict the number of individual items in the 'world' to the number of cards that are available. Is it realistic? No. But, it's part of a mechanic that I'm planning on keeping in place. So, not everyone can have a battle axe. This will make sure that heroes have to decide who gets what. Should make for an interesting combination of competition/teamwork/discussion among the players.
The biggest help that I need for this is for experienced players to look it over and provide feedback.
Also, I could use some help from the Inn's resident artists. Currently the art for the backpack, glaive, great axe, and studded leather bracers don't match up well with the classic HeroQuest style art. So please point me in the right direction if you know of something that would be appropriate there.
Please, share your thoughts so I can improve.