Yesterday, in the tavern, you've met somebody who swears that in the mountains nearby, an evil wizard is living. Everybody in the village is swearing that this guy is good for the village, that he heals people - only this one guy yesterday, was telling the opposite. He was pressing on to reach the next village before sunset. He didn't want to stay. He says, the Wizard is doing experiments on living beings.
Heroes are needed!
This is a double experiment. It's not only the evil wizard in the mountains who does experiments. Me too; because I like to test some house rules.
I want to play with EU Rules; with the following changes:
Disarming a trap is possible only on Adjacent squares or on diagonal squares if at least one of the two adjacent squares is free.
I'd give
GimmeYerGold's custom card set a try. I'll use them all.
Hero Spells:
viewtopic.php?f=34&t=2821Equipment Cards:
viewtopic.php?f=34&t=2818The wizard will have one additional; reusable spell that i'll reveal after the wizard has chosen his card decks. He may choose from Earth, Water, Fire, Air and Light.
Throwing Weapons: Each and every weapon can be thrown. However, if it is not extra made for throwing, it is more difficult: Roll one dice. If it shows a skull, the weapon hits. If it shows something else, the weapon misses.
If it is thrown "effective", it does its nominal damage up to a maximum of 3 attack dices.
However, you have to have the nominal attack dice x 2 in Body points for this attack to be fully effective. If the thrown weapon is "not effective", it does one dice of damage only.
Just to clarify an old rules discussion:
Diagonal line of sight.An exactly diagonal line of sight is blocked, if both adjacent squares contain something.
For diagonal Line of Sight through doors; consider a Doorframe blocking one of the two adjacent squares
Now, where's the real experiment?
Here it comes:
The Experiment Each Hero will be able to reroll 1 Dice per turn.
He may reroll any one dice, move, magic, throw, shoot, attack, defens, jump, sneak - whenever a dice roll is needed. It does not need to be during the Heroe's turn, he could as well use the reroll for a defense dice during Morcar's turn.
If he chooses not to reroll any dice, the reroll can be saved for the next turn, thus, allowing him two rerolls the next turn.
Your Bank account is full with two rerolls. You can never have more than that.
Morcar will get 2 rerolls per turn. Morcar's Bank account is full with 8 Rerolls: Two per Hero - if a Hero dies, Morcar will have less maximum rerolls.
To respect the specifities of a play by post game, for rerolling, follow this order:
Attack dice. Save.
Take a look. If you want to reroll, add the reroll dice(s) to your post.
If you don't want to add any rerolls anymore, add defense dices.
The defender may then decide himself to reroll as soon as he sees the result.
If i quote a posting with rerolls inside, i want to see exactly this order.
The HerosI take each and any Hero who wants to participate.
I'd like to have four Heroes; but if you're less, i do my experiment with less Heroes, no issue.
You may play with any combination of Heroes:
You take the Barbarian, the Dwarf, the Elf and the Wizard from the base set. Each Hero might be taken several times, so yes, you could play with 4 Barbarians or 4 Wizards, no problem. If there are several Wizards or Elfes chosen, each may choose the same Card set if he likes (So 4 Elfs with 4x Fire, no problem... boring but no problem)
You add 200 Gold Coins of Equipment to your hero.
Then you're ready to start.
PlayersFor the moment:
GoldBearer
Kitch