Barbarian expansion - the frozen horror with family
Today we attempted the barbarian expansion with our new characters. i printed out the quest book from this site amd decided to substitute the monsters i didnt have. ice gremlins got changed too zombies, polar warbears too chaos warriors, and yetis to firmirs. i also made minor changes to rooms so greenskins are never mixed with undeads.
I also decided to make some general rule changes:
1 i changed the dice skulls still mean attacks, white shields for everyone's defense, and black shields count as critical's so if your attacking a black shields counts as 2 skulls and when defending a black shield is 2 white shields. it gives Morcar a fighting chance, and makes the game fairer.
secondly i used rules like space crusade where everyone takes 1 treasure card at the end of the their turn, i also used 100 treasure cards, 25 each of potions, wandering monsters, coins and, traps so you have a 50/50 chance of a positive or negative result. So searching for treasure is now replaced by simply search, meaning secret doors and traps, or if there is something in the room like a treasure chest or weapons rack.
finally if anyone rolls a double on the movement dice they are alowed to select 1 artifact card to help them gear them up quickly.
we completed the first 4 quests today, 2 barbarians for the first 2 quests and then joined by an elf and vampire for the third and fourth quests.
I also decided to make some general rule changes:
1 i changed the dice skulls still mean attacks, white shields for everyone's defense, and black shields count as critical's so if your attacking a black shields counts as 2 skulls and when defending a black shield is 2 white shields. it gives Morcar a fighting chance, and makes the game fairer.
secondly i used rules like space crusade where everyone takes 1 treasure card at the end of the their turn, i also used 100 treasure cards, 25 each of potions, wandering monsters, coins and, traps so you have a 50/50 chance of a positive or negative result. So searching for treasure is now replaced by simply search, meaning secret doors and traps, or if there is something in the room like a treasure chest or weapons rack.
finally if anyone rolls a double on the movement dice they are alowed to select 1 artifact card to help them gear them up quickly.
we completed the first 4 quests today, 2 barbarians for the first 2 quests and then joined by an elf and vampire for the third and fourth quests.

