Startin up a NEW batch!
So I haven't played HQ or any variant in months and months now.
I went online and found meself a meetup place. 3 guys answered, but one of them had to miss out since his GF was ailing and needed his TLC.
Well 2 fine fellows showed up, and we started with "Rescue of Sir Ragnar" - yet again!
They went to the right (of me the DM) and cleared out all the nasties before finding the prisoner. It was a great game all around - a Barb and a Dwarf, and each one taking a Merc with them!
Beernut's style of descriptive and graphic monster deaths were very well received, as well as expanded Hero versions (each hero having a talent) and rolling to determine outcomes of actions.
At one point, the Barb needed to get the Dwarf out of the doorway - so I allowed him to shove him into the adjacent space. But a fail roll made the dwarf smack his face into the wall, and lose 1 BP as his teeth fell onto the floor like Chiclets. It was hilarious.
The Barb wanted to flip in the air whilst jumping onto a table to attack a Goblin from the side. A roll of 6 not only allowed this, it also made the Goblin so flabbergasted he had no defense when attacked!
Later on the Barb had to drag the other player's Merc out of the secret door; he was being slaughtered by the Orc & Fimir - but a mis-roll made him slam the Merc's head into the wall, knocking him out and requiring a life potion!
We had alot of fun playing it. Hope to have more players soon!
I went online and found meself a meetup place. 3 guys answered, but one of them had to miss out since his GF was ailing and needed his TLC.
Well 2 fine fellows showed up, and we started with "Rescue of Sir Ragnar" - yet again!
They went to the right (of me the DM) and cleared out all the nasties before finding the prisoner. It was a great game all around - a Barb and a Dwarf, and each one taking a Merc with them!
Beernut's style of descriptive and graphic monster deaths were very well received, as well as expanded Hero versions (each hero having a talent) and rolling to determine outcomes of actions.
At one point, the Barb needed to get the Dwarf out of the doorway - so I allowed him to shove him into the adjacent space. But a fail roll made the dwarf smack his face into the wall, and lose 1 BP as his teeth fell onto the floor like Chiclets. It was hilarious.
The Barb wanted to flip in the air whilst jumping onto a table to attack a Goblin from the side. A roll of 6 not only allowed this, it also made the Goblin so flabbergasted he had no defense when attacked!
Later on the Barb had to drag the other player's Merc out of the secret door; he was being slaughtered by the Orc & Fimir - but a mis-roll made him slam the Merc's head into the wall, knocking him out and requiring a life potion!
We had alot of fun playing it. Hope to have more players soon!