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Don't stop me now, I'm having such a good time. I'm having a ball! 


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.





Don't stop me now, I'm having such a good time. I'm having a ball! 




Don't stop me now, I'm having such a good time. I'm having a ball! 










Don't stop me now, I'm having such a good time. I'm having a ball! 











Don't stop me now, I'm having such a good time. I'm having a ball! 







Don't stop me now, I'm having such a good time. I'm having a ball! 




Mistral wrote:Quest 4: Castle of Mystery
...Meanwhile the dwarf leaps after his friend and arrives in an old chamber guarded by a mummy! He decides to hold onto his holy water for a later occasion and battles the creature heads on. A bold move, for after defeating the mummy he arrives in another part of the castle where some skeletons and another mummy are waiting for him. The holy water turns them into dust within an instant!
Mistral wrote:Quest 7: The Lost Wizard (reprise)
...The combined might of the three heroes is needed to vanquish it, But what they find in the next hallway fills them with dread: a Gargoyle flanked by ancient skeletons, the true guardian of this dungeon!
The Elf uses his wits and throws his holy water into the room, obliterating the skeletons and giving the Barbarian more room to engage the abomination standing before them.
Mistral wrote:Quest 4: Castle of Mystery
. . . Notes: I have always hated the Castle of Mystery because of its random nature and the fact there was NOTHING to gain with this quest. In the original, one player finds 5000 gold pieces (or something like that) only to learn it was an “illusion” at the end of the annoying quest. So I decided to make Melar's Maze a two-parter. In hindsight I should just have beefed up the latter and scratched Castle of Mystery altogether, but it was fine as an introduction to the Wizard who was a bit later in real life so it kept the other players busy until he arrived. But rolling for the right rooms took FOREVER!
Mistral wrote:Quest 5: Melar's Maze
. . . Through the hidden door behind the throne they finally reacht the stairwell leading upward, back to the Castle of Mys(t)ery. . . .
Mistral wrote:Quest 8: Bastion of Chaos
...The way devides and all decide to follow the western route, which leads to another pitfall and an armory guarded by two chaos knights and their orc slave. The orc is quickly slain but the two Warriors of Chaos pose a real threat and several healing potions are needed to vanquish them. The armory has nothing of value. Once a mighty shield was to be found here, but now its place is just empty (too bad all shield cards were in play)....
Mistral wrote:Quest 9: Barak Tor – Barrow of the Witch Lord
. . . More corridors follow, some of them trapped, and more chambers are found within the labyrinthine crypt. A dead end surprises the Wizard as two vile skeletons and a monstrous Gargoyle stand within, but the smart magic user conjures black clouds of shadow, rending his opponents useless for one turn! Once the shadows clear, his comrades are already in battle position and a conjured genie finishes off the unfortunate gargoyle. Epic! . . .


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