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The Admiral wrote:I will also have to rethink the 'defend all with black shields ' rule. Fine with 1BP, but deadly v 2 or 3. I think I will just give the Dark/Chaos warriors an extra BP each.
Count Mohawk wrote:The Admiral wrote:I will also have to rethink the 'defend all with black shields ' rule. Fine with 1BP, but deadly v 2 or 3. I think I will just give the Dark/Chaos warriors an extra BP each.
So you're suggesting that the Dark Warriors would have normal Henchman stats but 3 BP each, and that the Doomguard would have 5 Defend / 4 BP?
...According to my back-of-the-envelope calculation estimates, doing it this way would reduce the difficulty of the Quest by about 15-20%, however you choose to interpret that figure. (I used the QSC)
Kurgan wrote:... using the special Spielwarensaloon German colored dice (black dice with four skulls and one less white shield; green dice with one extra white shield and one less skull; blue dice with one extra black shield and one less white shield) as well as Sjeng's "Potions" custom deck from the Inn (link).
...
Upgrades:
Barbarian: Substitute 3 Black Dice with any Sword or Ax when attacking, draw 1 Random Combat potion (cards taken from Potion Deck)
Dwarf: Auto disarm traps, Substitute 2 Black Dice any Ax or Hammer when attacking
Elf: 2 random Spell Scroll draws per quest
Wizard: Summon Elemental ability (cost: 3 unused Spell/Spell Scroll cards of one element type), substitute 2 Black Dice with Wizard's Staff, substitute 1 Green Die with Wizard's Cloak
Monster Upgrades:
All "standard" monsters (not including Dark Warriors, Doom Guard, boss monsters or Wandering Monsters) when they appear have a chance to be "Elite." Zargon rolls 1 Blue Die. If it's a black shield, that monster is designated "Elite" meaning it will roll all Black Dice in attack, and all Blue Dice in defense. When defending against magic attacks, Monsters use standard dice.
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