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Kurgan wrote:This is my homebrew:
I just say something like "you get an uneasy feeling" when searching, but I don't point out the trap. It's still "undetectable." Of course the heroes can also "blind jump" over any square on the board (normal rules like jumping a trap). If you fail, you land on the square, but if there's no trap, nothing happens and you can keep moving, no limit to the # of jumps. Jump two squares at a time (inspired by the draft notes once again) but you have to roll a white shield on 1 combat die or you fail and land on the first square.




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