Jalapenotrellis wrote:Anyhow.
Last quest. I'm selecting the spells for the frozen horror. He gets 12 spells! But the heroes have a Sky Orb, artifacts that make them immune to the chill and mind freeze spells, a fire ring, and a full loaded spell reflection staff.
It would be dumb to load up on spells that get reflected like fear, command, sleep, tempest, werewolf curse, lightning bolt, cloud of chaos, or use fire spells like ball of flame or firestorm. The best spell from wizards of morcar was the earthquake spell, but even that would be reflected and devastating.
So I'm thinkin of using summon orcs, summon undead, summon wolves, the heal options restore chaos, possibly reanimation. I think the heroes have plenty of potions so are unlikely to die. But if u just used the crowd control spells or mind spells, against the spell reflection staff they would just cake walk thru the final battle since it reflects them against all in the room and none affect the heroes. I think it would completely trivialize the encounter. But maybe they will need that by the end. Maybe I'll change up the spells depending on how dead and out of resources they are by the end.
Curious what others did against the fully geared players by this expansion.
Actually, you CAN throw in Werewolf Curse, if he reflects it with Ancient Staff, this could only help you. As Zargon you still control all monsters under the Werewolf Curse, who, if I'm not mistaken, have the same stats as Giant Wolves. So you can summon orcs and on your next turn use Werewolf Curse. If he reflects it all those orcs now have the potential for Giant Wolf stats if they turn.
If you're going for Summon Undead, might as well keep Reanimation handy to bring them all back.
Lightning Bolt has the potential to be reflected by the Elf with Ancient Staff, but if positioned correctly the direct line of the bolt might pass through heroes too.
You can also use Restore Chaos, another healing spell would be helpful. Mirror Magic too would be nice.
I find the Ancient Staff overpowered too, so in my group I count it as a hindrance too. Like the traditional Staff, it could be counted as a weapon too. Thus the Elf needs to have the Staff equipped to use it. At least that's how I allow it to work in my group. Sure, the Elf can reflect spells on a monster's turn, but on his turn he only has 1 attack dice.
Just something to think about.