Daedalus wrote:I hadn't considered the WoM evil-wizard-player spell cards as Chaos spells before, but Gold Bearer's and Mohawk's suggestions make a lot of sense. I especially like the Storm-Master-to-ice-magic thematic grouping. Why not play with everything?
I used the WoM spells for the main evil spell group,
Witchery, too. That deck also includes the Chaos spells and even some repurposed hero spells and now has around 30 different spells, some of them in numbers, and define in the quest notes exactly what spells a character can have.
I find it rather illogical to do it like that for monsters in the game system and a further three expansions, and then go and give individual "monsters" individual (not flexible) spell groups for one vanilla expansion and everything following that.
Too much work, and you'll not be able to find coherently fitting art for all these rigid spell groups. And rigid they will be.
I'll do the same for any additional spells that I want my Fimir or Skaven or whoever to have and then just assign them thematically in the notes.
Everything's gonna be Witchery, and this saves me a lot of hussle when writing
and a lot of card backs, the choices of motives for which often strike me as weaknesses in many custom HQ additions.
My icon attribute system also works in favor of this because these icons group the cards thematically by themselves.
For now, I have icons for "offensive", "control", the four elements and so on.
Others will be added along the way, like "forest", "ice" and whatnot.