So this was a very frustrating quest for the Barbarian, he was constantly being jaded by turn order and very rarely rolled higher then 1
in his attacks.
It started off with
running out into the hall and stumbling into a pit trap.
attempted to help by attacking the
diagonally, but he flopped.
tried to crossbow the
but he flopped too.
selfishly searched for Treasure finding a gem and a boot.
defended well against the
and 2
s, despite being in the pit he killed the
.
successfully killed a
this time. The
and
decided to go to the adjacent room. The
merely wounded the
.
tried to finish the job but only rolled 1
, which was blocked.
attacked
and
defended from
and
. This whole game the
would roll exceptionally well on defense. He and the
would clear out the room in the next 2 turns.
killed the other
in the hall while
used a dexterity potion to jump the pit trap and attack the
but he failed. The
struck back, hitting the
with
.
wanted nothing more then to search for traps but because the
fighting the
was in view he couldn't and just skipped his turn.
finally took out the
.
searched on his next turn and spotted the spear and pit traps all the way at the end but was too far to do anything about it. However
had a tool kit, but as soon as he passed the middle hall it alerted the
and
in that corridor.
then retreated and cast Rock Skin on himself. Unfortunately when the
caught up to him the extra defense dice did nothing and it was wasted, taking him down to 1BP. He would then kill the
, run from the
before it could catch up to him, jump the pit trap and catch up to
, who was searching the northern hall for traps. They would continue down this hall, but the
rolled higher and saw the
first,he tried to run away but it was no use, so he cast Ball of Flame,
rolled
in defense.
being first turn was unable to do anything while the
attacked
. Though the
flopped, the
fought back with his Wizards Staff and killed the
.
's next attack would be against the other
while
cast Fire of Wrath on an
. The other
would attack the
and bring him down to 0BP, but he drank his Potion of Healing, rolling
.
and
worked on taking out
and 4
s.
took one with a crossbow shot,
killed one standing beside the pit, but he was swarmed by the other 2 and a
. Despite being surrounded he only lost 1BP.
shot down another
while
got 1 hit on
. After adjusting positions the
attacked the
and
went after
.
took a step back on his next turn and used one of Lord Lane' quarrels, rolling
, this killed the orc, but the
despite only defending with 3 rolled
, blocking both! But
would finish him off on his next turn.
searched for traps,
disarmed the pit,
picked a Hazard from the Treasure deck. Nobody looked for secret doors in that room so the
by the Torture rack was never found. By the time they left that room and rejoing
and
there was only 1 orc left. The
from the middle hall came creeping around for and attack, but the
and
took him out.
cleared our Room A, but not before the
was taken down to 1BP.
searched for Traps,
found the book/lever... and here they rolled crappy.
and
got to the middle corridor first,saw the pit traps, but the
and
were the only that could disarm them. They had to wait, but
only rolled
and couldn't make it to the spear trap.
disarmed one but
said screw it and tried to jump it. He failed but it missed him. Then there was the other pit and spear trap in the first hall.
disarmed the spear trap,
jumped the pit trap, made it to the corner, took out the 2
's with the last of Lord Lane's quarrels and saw the door close, just as it's been 5 turns when the
tried to disarm the pit trap, but rolled
and fell in.
was frustrated with the
, earlier the
used Heal Body on himself while
was down to 3 BP,
had cast Water of Healing on
, so
ordered
to go back and pull the lever. As he did this
triggered the trap in Room B.
pulled the lever, and headed back, casting Swift Wind on himself, rolling
.
,
and
cleared out the 3
s.
rolled short and wasn't able to get to the
in the next room, but
got a head shot.
spotted the spear traps.
went back to Scout the central hall, but he didn't go all the way to the end and thus didn't see the door into the central Chamber. When
searched for Treasure he drew a hazard pit trap, but was standing in the doorway, she all heroes had to jump if they wished to cross.
was rolling very poorly, he only killed 1
after the
had killed the
and
. When they got to the 2
s
cast Courage on
. Desite this, he never rolled higher then
, but when he did get 3, the
blacked 2. One
withstood 2 complete turn orders from all 4 heroes attacking him. He did little damage to them himself, but made great defense against their poor rolls.
got a Wandering monster from the deck, the
actually did some damage to him, but the
got another head shot.
ran into the Necromancer's room and rolled
, which was blocked. He then cast Summon Undead and rolled
getting 2
s and 2
s. They surrounded the
, a
blocked off the door into that room and try as they might the
and
couldn't kill it.
was having issues killing a Mummy as well, so he used Holy Water on his next turn. Gegel cast Command on
, which had no effect. The heroes managed to take out a
but Gegel Summoned mor undead, this time rolling
and getting 4
s. It took a while to clear them all out.
cast Tempest on Gedel and
cast Veil of Mist on
do he could bypass the undead and kill the Necromancer before he could cast any more spells.
landed 2 hits,
and
targeted the undead and the
got a diagonal attack on Gegel, rolling
, getting the kill.
and
finished the last of the
s and
searched the chest.
The heroes just though they were done wondering where the Spirit Blade was as the
had missed the central Chamber door earlier, so the plan was to send someone with Pass Through Rock back to open Door C again. But on his way back to that room the
saw the door. He opened the door and let out a shot that immediately took out a
, but his allies were too far behind and the doorway was swarmed with undead.
cast Pass Through Rock on
to get him into that room.
passed through the Rock and attacked a
but it was blocked.
used his Veil of Mist spell scroll to get the
into the room, he took out a
.
made a diagonal attack, killing a
.
had no luck with the
rolling poorly again.
cast Genie on the other
but only got
, which was blocked by the
.
tried a sleep spell and that failed too. Eventually the heroes got some good rolls and cleared the room. It was actually a somewhat difficult quest, there was enough traps and monsters to be threatening to the heroes, not bad.
However speaking of a slash through the door, I'm thinking Room D could be open. It's possible to kill him before he even gets a turn in. If the Dwarf hadn't barged in and the heroes took a proper turn order against him he could've died before getting a chance to cast a spell.