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Lowery_79 wrote:Thanks for that info Pancho. I can defiantly try and make those adjustments. I have not had a chance to look that closely to find that out.
Pancho wrote:lestodante wrote:wallydubbs wrote:So this quest was quite perilous... I actually experienced a TPK here. I attribute this to my decision of splitting up the heroes.
As Pancho sayd before this is a questpack intended for expert players, so the Heroes should co-operate together to progress in the quest, avoiding mistakes and to rush headlong into rooms they didn't explored with accuracy.
Splitting the Heroes here was surely a penalty.
To be fair this quest forces the Heroes to split up into pairs early on due to the fog rule. I think the key factor for the TPK was probably that the Hero group was not as powerful as it it could be at this stage of the pack. That, and the bad luck with the Wandering Monsters.
I’m guessing Wallydubs will not like the fact that quest 10 gets played without spell and health recovery from quest 11
lestodante wrote:Well, it will be just a paper with the cards. There are already a pdf with 2 pages; page 1 is featuring 9 cards, page 2 is featuring only 3 cards.
So we could at least add 6 more cards to page 2.
Cutting cards from a pdf with 12 cards or with 18, makes no difference in my opinion. It is more complicated to print and cut tiles as they should be sticked on solid cardboard.
6 new treasure cards could be: 1 trap, 2 spell scrolls, 2 potions and 1 minor artifact.
Another question regarding the Scrying-Glass: is a search for magical traps to be considered as a different search from a standard trap search? Or is the searching with this artifact revealing both standard and magical traps at once?
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