by torilen » February 16th, 2010, 7:36 am
Hope I'm not overwhelming everyone with 3-4 posts in one night - it won't be a regular
habbit - just had a slow night here at work is all.
I've looked through everything, and it seems that all of the bad guys are thoroughly killed
off throughout all the various quests/quest packs - especially when we add in those created
by Phoenix and drathe.
As such, I'm kind of starting a new thread with the lands on the East Side of the World
Edge Mountains. I'm still using Mentor (at first) and Zargon, and there will be mention of a
few others (Witchlord, Kessandria, Skulmar, etc.) at first, so as to ease the transition
into this new portion of the HeroQuest world. Zargon and Chaos will still be the
main players after a bit, but that will probably be it. Hope that is okay with everyone.
That said - here is a rough draft of the intro to the first quest pack introducing the
New portion of the world. No name yet - running a few ideas through the ol' noggin, though.
Enjoy:
The old man known as Exeter Chambers walks into the tavern,
moves carefully and slowly to your table, and sits as his
old bones creak and pop loudly. He orders a drink and waits
for it quietly. Only after he takes the first sip does
he speak:
"I thank you for meeting me here. I am sorry to drag you
out of your homes, away from your family and friends. I
have, however, received dreadful news from a companion of
mine, an old sage named Mentor, living within the Empire
on the eastern side of the World Edge Mountains. Apparently,
over the last few years, the forces of Chaos have been
mounting one assault after another, led by Zargon and his
evil minions." He takes another drink from his ale.
"I see you recognize the name Zargon. You are correct in
your memories - he is one and the same as that mysterious
force that laid siege to our lands many years ago. For
reasons unknown, he and his followers decided to take a
different course, allowing us to catch our breath and
recover from the great losses we suffered in those times.
"I've searched through hundreds of pages of the ancient
MythScrolls and found many references to the names
Mentor has mentioned to me in his letters. It seems that
the followers of Chaos followed Zargon from our lands
into the Western Lands. As such, it would make sense that
those followers left evil artifacts hidden within our
lands, awaiting the time when they would be dug up out
of the earth and used against once again. We must find
those items before the minions of Chaos find them."
The first quest:
Graveyard of the Servants
"The first place I thought to look was a small plot of
land known as the Graveyard of the Servants. In older
times, this is where those who served Chaos were buried,
so that they would have a strong supply of undead hosts
to raise when the need arose. Indeed, the MythScrolls
speak of an ancient tome called __________ that was most
certainly hidden here, under the guard of several
mummies descendent from noble birth.
We must hurry to find this book, though, for my spies
have reported that the vampire _________ is searching
for the very same piece, even as we speak."
**if players take more than 15 turns getting into mausoleum,
they will hear loud crash - vampire has found way into
catacombs
**the entire portion outside the mausoleum is open graveyard -
for purposes of searching, it can be split into quarters, based
on 4 sections of the game board
**each turn, the Evil Wizard can choose at least 1 grave site
within each quarter, and may place a skeleton or zombie next to
that grave site - roll 1d6, 1-3 is skeleton, 4-6 is zombie
**catacombs underneath, this is where book will be found -
entrance caves in - there will be a choice of one of three
ways to get out - depending on which they choose first,
second, and third, things will be different at each one.
**next quest for any will be tunnels getting there
**one will be small ruined temple where witchlord
married kessandria
**one will be ruined forgotten tower - was witchlord's first
**one will be decrepit run-down cottage - was kessandria's
childhood home
See - so basically, it is kind of what drathe is looking for, I think - give the players options about
where to go next (in this case, after the second quest, they get the option) - their choice will
determine what happens next in the game, and how difficult other portions of the quest
are for them - and possibly if they even reach their goal
In this case, if they don't reach their end goal, you may have to have to sets of quest packs
thereafter - one for those who DID reach their goal, and one for those who DIDN'T
And for this first quest pack - it brings back witch lord and kessandria (in name, at least)
What do you think?