Campaign: The Arden Daredevils
I see a lot of unfinished Quest Pack projects on here and it makes me sad -- this poor forum seems more abandoned every time I visit, and it makes me hesitant to bother posting in any threads sometimes, let alone start my own. I don't intend to add to the list of unfinished Quest Packs though: the campaign I'm working on isn't finished, but it's getting there. It doesn't have new rules or mechanics to slow development, just straight-up adventuring with the base game (mostly). It is currently 8 Quests strong, and the biggest obstacle has been fixing kinks in the story.
EDIT: Available now at this page, under "Campaigns."
INTRODUCTION
The worst of it is, it really was your own stupid fault the guild banished you, and that work had been so hard to come by ever since. But guild leaders came and went many times in the small number of years that passed. They'd said on your last visit that a mere letter was your salvation: a letter of recommendation from a local lord praising your skill and reliability. To but brandish that letter would win you your life back. Your travels had brought you to the city of Kale in the Arden highlands, lorded by the eighth master of Castle Valmont -- eighth in a long line of loud, brazen, brawl-loving Valmonts -- and thus it was the Valmont signature you sought.
That was before he became the first Valmont to have his castle overrun by greenskin maurauders. Utterly, completely overrun, like ants on a cake.
So here you sit in a dirty army tent with several other sorry-looking fellows who are perhaps in the same rickety boat as you -- disgraced and desperate for that wondrous piece of parchment, the Valmont signature glowing at the bottom. You were summoned, as were they, by the chief of Castle Valmont's guard, Reinhardt, for an undisclosed purpose. Outside the air is thick and rank with the screams and grunts and crashes of a siege going on its second week.
Reinhardt's lieutenant marches into the tent, gestures to you all, then marches right back out. You try to swallow, but haven't the spit for it. Whatever this new job is, it can't be good, or they wouldn't have handed it to someone as expendable as you.
EDIT: Available now at this page, under "Campaigns."
INTRODUCTION
The worst of it is, it really was your own stupid fault the guild banished you, and that work had been so hard to come by ever since. But guild leaders came and went many times in the small number of years that passed. They'd said on your last visit that a mere letter was your salvation: a letter of recommendation from a local lord praising your skill and reliability. To but brandish that letter would win you your life back. Your travels had brought you to the city of Kale in the Arden highlands, lorded by the eighth master of Castle Valmont -- eighth in a long line of loud, brazen, brawl-loving Valmonts -- and thus it was the Valmont signature you sought.
That was before he became the first Valmont to have his castle overrun by greenskin maurauders. Utterly, completely overrun, like ants on a cake.
So here you sit in a dirty army tent with several other sorry-looking fellows who are perhaps in the same rickety boat as you -- disgraced and desperate for that wondrous piece of parchment, the Valmont signature glowing at the bottom. You were summoned, as were they, by the chief of Castle Valmont's guard, Reinhardt, for an undisclosed purpose. Outside the air is thick and rank with the screams and grunts and crashes of a siege going on its second week.
Reinhardt's lieutenant marches into the tent, gestures to you all, then marches right back out. You try to swallow, but haven't the spit for it. Whatever this new job is, it can't be good, or they wouldn't have handed it to someone as expendable as you.
