Now this one played out very unusually, as things that wouldn't normally happen happened and the amount of

s rolled was just alarming...
We started off with

running off to find some action, but he wasted stung by the Spear Trap on his first move.

,

and

followed more cautiously.
A gem and a Wandering monster were drawn from the Treasure deck on the first two rooms, the

took another BP from

.
Strategy took over when they opened the door to the 2

a. The plan was maneuver the Elf in line with them to get a shot from Lord Lane's quarrel, but the

fell in the pit trap.

cast Tempest on one of them as the

decided to go with a regular crossbow shot, but

blocked it.

did 1 damage to the

. Said

then attacked

in the pit dropping him to 3BP.

failed to land a hit, while

cast Ball of Flame on the other one, rolling

.

finished off 1

but it took another round of turns to quell the other. After

disarmed the other pit trap

once again drew a Wandering monster, but he failed to land any damge.
Before moving onto the next room

cast Heal Body on

from his Spell Ring.
After charging into the next room

flopped while attacking an

and the

attacked the

for 1

, but

rolled

.
Noticing the delema

cast Veil of Mist to get the

in on the action, but

rolled

on his movement and failed to join the fray. The

and

hit and run, allowing another pair to run and hit, although

blocked

took 2 hits.

killed a

on his next turn,

flopped and ran,

used Lord Lane's quarrel to kill an

and

,

took out the other

.
By the time they were ready for the next room

killed a

, the

had Rock Skin and the

was 35 gold richer.
Despite rolling

on his attack, the orc in the next room inexplicably rolled

on defence.

tried for Fire of Wrath on

but a

was rolled.

managed to snipe a

and all

hits were blocked by

.

takes another hit from an

and

blocks the

's attack.

once again blocks

's attack, but

managed to get him.

managed

from his crossbow on

and got the kill.

found the room safe of traps.

found more gold in the deck, but not wishing to waste his movement opted to go out the room and check the hallway. Seeing the 2 crossbow

s he properly went back in the room and warned the others.

cast Swift Wind on

since they were 9 spaces away from him.

popped out and shot one down,

made it to the Southern

and chopping him down before a shot could be fired.

rolled short, when

went out the door he triggered the spear trap but rolled

.

went up to the northern corner, saw the

,

,

, and fired another one of Lord Lane's quarrel's getting

. The first

,

but it managed to kill the last

. The

then promptly attacked

but didn't do anything damage.

failed to tell enough movement to help, but

managed to make the diagonal attack and kill the

, opening up a space for the

to fire his crossbow... but the

blocked again and made a poor attack.
Meanwhile the

went scouring the middle portion of the board, spotting no traps until he he reached the hallway with the falling block trap, which he did disarm. In the empty room at northern end of the corridor he drew a Wandering monster from the Treasure deck, but killed it on his next turn.
After

killed the

the

spotted the falling block trap all the way down the hall, but the

was nowhere to be found, fortunately the

had a tool kit. The 3 cautiously approached and

gave

his healing potion. Unfortunately

rolled

and caused the tunnel to cave in, crashing down on the

. I allowed the

to cast Pass Through Rock on

even though line of sight was now blocked, but this meant that the

had to take the long way around.

was the first to make it to the line of

s, but was soon followed by

and

from the other end.

failed to kill an

and

was first turn order so he has to wait until

moved to get an adequate attack in. But

was rolling good defense and fair offense.

rolled

on movement after failing to kill the

again and decided to scopd out the Southern hallway, alerting the

, which would slowly give chase.

and

cleared out the

s by the time the

made it to them and they all regrouped to go after the central Chamber.

made first attack, defeating a

.

cast Courage on him.

moved up to the corner and fired Lord Lane's quarrel through

,

,

rolling

, though it killed the first 2 the

blocked both hits.

managed to take out a

.
The

from the southern corridor made it up to the central hall.

ran up to the

rolling

, but

failed to block.

and

blocked the remaining

and

.

attacked the

rolling

, but the

rolled

in defense!

and

managed to take out

on their subsequent attacks and

took out the

.

failed to do any damage.
On the next round of turns, despite having Courage

flopped on his attack.

defeated his

while and the

took out the last one in the middle room.
They cut through the 4×5 room.

fell into a pit trap from the Treasure deck. They fought their way through the

s in the throne room and then into Room B. Despite having only 1BP left the

took no damage, but

managed to get 2 hits on the

.
When they made it to the final corridor the

disarmed the pit trap. The undead were of no consequence.

cast Water of Healing on

.

charged the

but flopped on his attack.

rolled short on movement so couldn't cast his Genie spell. But the

did cast Sleep, which miraculously took hold on the

, who rolled

.

was up next and landed 3BP of damage.

turn to break the spell resulted in

, stayed asleep and

rolled

! The

was dead before he could cast spells, summon falling blocks or even defend!
Next came the 2

s and

.

ran in first, failed to get a kill, defending the attacks,

took out the

with a diagonal attack,

cast Genie to defeat 1 mummy,

had a crossbow so couldn't get a shot in, but the

finished off the last one.
After the empty chests were searched they spotted the furrows on the wall. At first the

and

tried attacking the wall to break it down, but no luck. A further search by the

rolled too small to detect the secret door, so the

used his Genie spell scroll to open the door.
This was a really nice quest and didn't quite go the way I planned. I liked it.