To follow the idea of having "the Dancer" in a Labyrinth, find here one medium good idea of mine.
Hunt the Minotaur!
Preparation:
1.
Download this PDF with some Labyrinth tiles2. Cut them, mix them, place them face down on the table.
3. Add the attack- and defense dice of the strongest hero and divide by two, and note it somewhere. This value is called "
random amount".
4. Take the upmost Labyrinth tile. Place it on the Heroquest board as you like.
5. Place your Heroes on the tile as you like.
5. Extend the labyrinth with the printed tiles as far as the line of sight stretches.
Play the game:
1. Move along the tiles as usual.
2. If some part of the Labyrinth is out of the line of sight, remove the according Labyrinth tiles and mix them into the pile.
3. If a new part of the Labyrinth comes into line of sight, build up the labyrinth as far as the line of sight stretches. The Labyrinth ends latest on the last tile that fits on the Heroquest Board, as if there was a solid wall.
For each new line of sight, roll two combat dice.
* If there is a skull and a walrus, place a
random amount of Skeletons and one Mummy.
* If there is a white shield and a walrus, place a
random amount of Orcs and one Fimir.
* If there are two walruses, place a Minotaur.
Each line of sight might be searched for treasure one time. The Wandering Monster is a Beastman.
Once you won against the Minotaur, the Quest ends immediately.
Edit :
Nay, that needs further refinement, in the graphics as well as in the gameplay. Just tested it with myself.