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wallydubbs wrote:I've got 4 questions on Quest 12, as I'm about to play this with the Dwarf:
1.) The traps in hallway I cannot be detected unless the hero has a lantern. As you're playing this as a faithfully close representation of the books, I'd like to remind you in the Fellowship of Four the Dwarf does have night vision. I wouldn't argue the point with any other hero, so I was wondering if we could let it slide for the Dwarf?
2.) And since this hall is extremely dark, does that also imply that the brick wall marking the end of Room K cannot be detected until the hero runs into it?
3.) The falling block traps in rooms J will collapse on Zargon's turn if the hero doesn't search. Can they be disarmed?
4.) Also, if the hero doesn't search for the J traps do all of them collapse on Zargon's turn or just the ones the hero moves under? This, in essence, could lead to the hero being permanently stuck in the tomb.


immediately searched for traps, spotting the one far down the hall in front of the 3x4 room. He headed that way but came into view of the two
s in the hall. He ran up to the first, attacking with Skullcleaver, rolling:
, but rerolled and got
, killing the first
. The other attacked, but it's strike was blocked.
finished it off on his next turn.
made a search of that hall, finding nothing of interest. He headed back and disarmed the spear trap before entering the room and facing the Rime Wolf. The
flopped on his initial attack, but managed 1
on his reroll.
in defense.
with
!
's defense:
. Only taking 1BP of damage.
flopped once again, but couldn't outrun the beast, so he took the attack:
, but was able to block it.
landed 1 hit on his next attack but it wasn't enough to kill the wolf.
rolled 3
s!
s and got the kill. A search of the room and he found a Potion of Magic Resistance.
s he rolled
, but thanks to Skullcleaver's ability he rerolled to
, killing the first
.

only rolled
, taking 2 more damage.
got retribution on his next turn, rolling
, taking out the 2nd
.
s,
flopped again. Skullcleaver picked up the slack getting 1
on his reroll. However the
was able to block it, resulting in two attacks against the
.
blocked the first attack, but the 2nd one was
. However
managed 2
s in defence, dropping to 3BP.
managed a kill on his next turn, but couldn't outrun the other
. Fortunately he blocked the next attack and managed to finish it off on his next turn.
rolled
.
pulled off another 3 of a kind
!
on his next turn.
only got him enough space to turn to the middle hall, but not enough to reach the next 
managed to block and kill the
thanks to Skullcleaver. (Skullcleaver is really coming in handy!)
s. He was able to take them all out in 3 turns, however, 1 did manage a hit on him, taking him down to 2BP.
on his reroll, immediately taking the Troll down to 1BP.

got two more
s and only took 1 damage, which brought him down to 1 BP.
attacked again, this time getting 1
, but the troll had two
among his defense.
managed a
on movement and avoided another attack from the troll.
. The troll was unable to block and was beaten by the
.
discovered the bone key and carefully headed back, checking for traps at every turn. He successfully disarmed the other spear trap and pushed forward to the room in the west side of the board with the two
.
thanks to Skullcleaver again, the other attacked:

fired back with
.
fired back with
, while the
defended with
. This killed the
, so he had to use that Potion of Healing, bringing him back up to 4BP. He'd kill the
on his next turn.
,
he search for doors and treasure, drawing a poison card, thus rolling a
and losing 1 mind point.
, he made it into the room but couldn't get near enough to attack Ghushlag. She immediately cast Strands of Binding on him. However the
immediately cut himself free on his next turn, rolling
.
had a Potion of Magic Resistance and avoided any damage.
attacked with
, losing 1BP. She then attacked with
defended with
, taking no damage.
's next attack brought on two
s.
and was killed.
searched Ghushlag's room, finding the secret door and gem tucked into an old boot.
, and then again
in the cupboard, finding the Genie scroll, the Potion of Healing, the map and Journey bag.
used his Pick Axe and shovel to clear away the ice.
he avoids taking damage. Faced with the Stone doorway dilemma, the
opts for exhaustion and burrows through the stone doorway way his pick axe. So he drinks a Potion of Warmth to nullify the lost body point.
,
,
).
first checks to see if the Mongoose Statue has any effect on the Tyrant, which it does, and the Mongoose familiar fights the Snake as the
summons his Genie to attack the tyrant, attacking with
, which has no effect.
with

drops to 2 or 0 BP after rolling
in defense. He would need that Potion of Healing if he still has it.
won't cut it but Skullcleaver allows him to reroll:
. Unfortunately the Draugr had 2
s in defense.

defends:
, dropping him to 1 or 3 BP.
flops on his next attack and runs to the previous room, out of the Draugr's reach.

, taking 1Bp of damage.
defends:
, dying where he stands.
gets a 2nd hit on his next attack.
managed 2
, taking himndown to 1 BP.
attacks with 2
s, but the Draugr defended with 1
. Both down to 1BP.
has movement and manages to keep distance between himself and the Draugr before running back and taking the Draugr down to 0BP with
.
into the void. On a roll for mind points the
rolls
and is tossed into the Void.
win.


lestodante wrote:Pancho did you see my PM?












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