In this Quest you must find and defeat the infamous Commander Chups, old enemy of the dwarves.
Notes:
A. The first Hero to search for treasure in this room will suffer from a magic trap which will make all his equipment disappear. The equipment is, in fact, teleported to room D.
B. Here is Commander Chups. Use the chaos warlock figure to represent him. Remember Chups is an ancestral foe of the dwarves, as such he will try to kill the dwarf first – unless the other Heroes keep his hands full. Once Chups is vanquished, the Heroes may search the room for treasure. In the fireplace, under the ashes, lies a Wand of Magic Artifact.
Chups has the following stats:
Move 10 Attack 5 Defend 7 Body 8 Mind 5
C. If a Hero opens the cupboard he will see a long corridor instead of the back. This is a magic shortcut that leads to other places in the castle. Each time a Hero takes it he must roll a red die:
1 or 2 - he goes to room A
3 or 4 - he goes to room B
5 or 6 - he goes to room D
D. In this room, on the table, is the equipment lost by the Hero who suffered from the magic trap in room A.
E. The weapons on the rack are rusty and broken. There is nothing of value in here.
Wandering Monster:
Fimir












Mummy















