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cynthialee wrote:Third, (now we start to deviate from the norm) issue artifacts from the Emperors Armory. Trust me the Heroes will need them even for low level missions. These artifacts are the possession of the Emperor and are surrendered at the end of the quest. The Evil One will remove any Artifacts from the deck that are the quest object or overpowered for the quest at hand. An amount of Artifact cards equal to the amount of players plus one will be drawn and issued to the players. The players must decide on allocation of artifacts and no one player may have more than 2 artifacts.
cynthialee wrote:Fourth, at the end of the player round if there are no visible monsters on the board the Evil One will roll a D6. On a roll of a 1 the Evil One teleports a D3 of wandering monsters fitting to the quest within 6 squares of the Heroes in explored areas.
cynthialee wrote:Sixth, Furniture searches are separate from room searches. To search furniture pieces a hero must be in front of the piece of furniture and adjacent. Furniture searches are not determined by a pull off the treasure deck and will be determined by the evil one.
cynthialee wrote:Seventh, Searching for traps may only be done on as many squares as the Hero has in mind points. The Dwarf may search any area that he has line of sight. The player must point out to the Evil One which squares are being searched. Furthermore, a roll of one dice for every point of mind looking for a black shield must be rolled for those traps that are considered very well hidden.
Eighth, those secret doors considered well hidden or deviously intricate will require a roll of dice equal to the heroes mind points looking for a black shield to discover the secret door.















HQDM module


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