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Stoner81 wrote:Well the basic idea would be that if combat lasted for say more than two or three rounds then if there is a room next to it with monsters in they can open the door and charge in during the EWP turn.
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cynthialee wrote:been awhile since I posted that
I disagree with your assertions that the mechanic is needed for game balance.




It boils down to:
Harder mechanic --> less Monsters.
Softer mechanic --> more Monsters.
What monster would run from a hero to another for help... Surely the monster it ran to would clobber the coward itself.



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