Daedalus wrote:Do you use some kind of opposed roll if one tries to hold it shut while the other tries to open it? Also, how does a monster know when the Heroes have moved away, meaning could a Hero fool a monster (or vise-versa)? Could a Hero stop opening the door for a turn and feint moving away, then return to open it on the Hero's third turn without opposition? Does a monster make a check using Mind Points to decide if things are safe? Sounds like an interesting bluff game if Morcar/Zargon is required to limit his game knowlege.
The monsters holding doors until heroes move away is only a mechanism for stopping heroes from doing the same. I don't roll strength checks or anything like that. Success in holding a door for as long as necessary against any monster is guaranteed (I conceed that I've opted for simplicity over realism here).
I initially decided to allow door closing, but what happened was a player would open the door, get frightened and close it again, then from this you also need to include that they can hold it closed (otherwise theres limited use in closing it). Anyway, situations arose where monsters would run up to the door and try to get through, but they would eventually have to move back or there would be a stalemate, and then heroes could pile in and get the first attack. Giving monsters the ability to hold doors closed just promotes initiative amongst the heroes to seize the opportunity to attack and not just meat wall the monsters in doorways, it also gives monsters the ability to trap heroes in with other scary monsters. As for 'how would monsters know what's happening out of their own sight'? I just try and play it as genuinely as possible (apart from this one circumstance I suppose).