HeroQuest Remake: Name changes (small topic)
So since the big, old, Remake discussion thread has gotten unwieldly (it started back during the haslab campaign so I can understand that), here I'm posting the name changes for things that have occurred for the legacy stuff for HeroQuest (new name then original name).... to help new people especially figure out what the heck we're talking about! A lot of these changes of course were done for legal reasons when Hasbro (owners of Milton Bradley) and GamesWorkShop made their agreement for the remake of HeroQuest, removing the most explicit references to Warhammer Fantasy lore in 2019/2020 or whenever before the Haslab crowdfunding campaign brought HeroQuest back.
Abbreviations:
EU = Europe (heroquest first released in these territories in 1989, translated into many different languages)
NA = North America (heroquest ported with significant changes in 1990, primarily in US & Canada, in english... also appeared in Brazil with the same rules but in Portugese and with mostly cardboard instead of plastic and some alternate artwork)
GS = Game System
KK = Kellar's Keep
ROTWL = Return of the Witch Lord
WOM = Wizards of Morcar (or known to some fans as "WOZ" aka Wizards of Zargon, thanks to the fan made conversion to NA rules by Phoenix)
ATOH = Against the Ogre Horde
FH = Frozen Horror aka Barbarian pack
MOTM = Mage of the Mirror aka Elf pack
EQP = Elf Quest pack (aka MOTM)
BQP = Barbarian Quest pack (aka FH)
PoT = Prophecy of Telor, mythic, then retail pack written in 2020 by Stephen Baker
SQT = Spirit Queen's Torment, mythic, then retail pack written by Teos Abadia also for the Haslab revival campaign.
COPD = Crypt of Perpetual Darkness (a Haslab Mythic tier exclusive, "Properietary" pack by Joe Manganiello)
ROTDM = Rise of the Dread Moon (released in 2023)
I'm not counting terminology that changed here between EU and NA (ie: "quest treasures" being called "artifacts," "passages" being called "corridors," Morcar rename to Zargon, etc)...
GS/general lore terms & names:
Chaos (as in Chaos Spell, Chaos Warrior, etc.) = Dread
Empire, the = Realm, the
Emperor = King
Sea of Claws = Sea of Talons
World's Edge Mountains = World's End Mountains
Black Fire Pass = Dark Fire Pass
Chaos Warlock = Dread Sorcerer
Abomination = Fimir (and monster design and description were also altered)
(also goblins are no longer mentioned as occasional slaves and Orcs not identified as enslaving them, though the goblin monster card does depict a broken shackle!
the old description of the Orc is mostly restored in "New Beginnings" online quest)
KK:
Karak Varn = Kabba Karn
ROTWL:
Black Mountains = Dark Mountains
FH:
Frozen Horror = Barbarian Quest Pack: The Frozen Horror
alternate Barbarian = female Barbarian (still female in both versions, just not explicitly so in the text)
MOTM:
Mage of the Mirror = Elf Quest Pack: Mage of the Mirror/Quest Pack for the Elf: Mage of the Mirror
Celerity = Potion of Speed (see also ROTDM)
Superior Restoration = Potion of Restoration (to avoid confusion with the one from KK/ROTWL that only restores 1 BP + 1 MP)
Elethorn = Athelorn
Lunarium = Moonsilver
Silvermane's Lair = Hidden Realms (Quest 9 & 10)
Sovereign Sword, The = Avenger, The (goal goal of Quest 1)
PoT:
Potion of Lesser Healing (retail version) = Potion of Healing (as it was called in the Haslab mythic version)
ATOH:
Mind Burst = Mind Blast (formerly this was on a token like the other chaos spells in this set, now they are dread spells on their own deck of cards)
Ogre Commander = Ogre Chieftain
Ogre Lord (was given the personal name "Ekur")
several of the original 7 quests have had their names changed...
Q4 "Infiltrating the Fortress of Ogres" = Q1 Search for the Ogre Fortress
Q5 "Beyond the Gate" = Q2 The Outer Caves
Q7 "Tumultuous Halls" = Q4 The Carrion Halls
Q8 "The Pit of Dread" = Q5 The Pit of Chaos
(Goblins with shortbows were changed to "Goblin archers" that throw bombs or boomerangs; Orcs with Crossbows were changed to "Orc Archers" with longbows. These monsters along with Skeleton Archers which were not in the original, have the ability to be substituted at any time for the non-ranged versions of these creatures, and now they do 1 attack die adjacent; Needless to say the Arena mode is brand new, but beyond the scope of this post)
Please feel free to add any others, or clarify anything I've missed!
Abbreviations:
EU = Europe (heroquest first released in these territories in 1989, translated into many different languages)
NA = North America (heroquest ported with significant changes in 1990, primarily in US & Canada, in english... also appeared in Brazil with the same rules but in Portugese and with mostly cardboard instead of plastic and some alternate artwork)
GS = Game System
KK = Kellar's Keep
ROTWL = Return of the Witch Lord
WOM = Wizards of Morcar (or known to some fans as "WOZ" aka Wizards of Zargon, thanks to the fan made conversion to NA rules by Phoenix)
ATOH = Against the Ogre Horde
FH = Frozen Horror aka Barbarian pack
MOTM = Mage of the Mirror aka Elf pack
EQP = Elf Quest pack (aka MOTM)
BQP = Barbarian Quest pack (aka FH)
PoT = Prophecy of Telor, mythic, then retail pack written in 2020 by Stephen Baker
SQT = Spirit Queen's Torment, mythic, then retail pack written by Teos Abadia also for the Haslab revival campaign.
COPD = Crypt of Perpetual Darkness (a Haslab Mythic tier exclusive, "Properietary" pack by Joe Manganiello)
ROTDM = Rise of the Dread Moon (released in 2023)
I'm not counting terminology that changed here between EU and NA (ie: "quest treasures" being called "artifacts," "passages" being called "corridors," Morcar rename to Zargon, etc)...
GS/general lore terms & names:
Chaos (as in Chaos Spell, Chaos Warrior, etc.) = Dread
Empire, the = Realm, the
Emperor = King
Sea of Claws = Sea of Talons
World's Edge Mountains = World's End Mountains
Black Fire Pass = Dark Fire Pass
Chaos Warlock = Dread Sorcerer
Abomination = Fimir (and monster design and description were also altered)
(also goblins are no longer mentioned as occasional slaves and Orcs not identified as enslaving them, though the goblin monster card does depict a broken shackle!
the old description of the Orc is mostly restored in "New Beginnings" online quest)
KK:
Karak Varn = Kabba Karn
ROTWL:
Black Mountains = Dark Mountains
FH:
Frozen Horror = Barbarian Quest Pack: The Frozen Horror
alternate Barbarian = female Barbarian (still female in both versions, just not explicitly so in the text)
MOTM:
Mage of the Mirror = Elf Quest Pack: Mage of the Mirror/Quest Pack for the Elf: Mage of the Mirror
Celerity = Potion of Speed (see also ROTDM)
Superior Restoration = Potion of Restoration (to avoid confusion with the one from KK/ROTWL that only restores 1 BP + 1 MP)
Elethorn = Athelorn
Lunarium = Moonsilver
Silvermane's Lair = Hidden Realms (Quest 9 & 10)
Sovereign Sword, The = Avenger, The (goal goal of Quest 1)
PoT:
Potion of Lesser Healing (retail version) = Potion of Healing (as it was called in the Haslab mythic version)
ATOH:
Mind Burst = Mind Blast (formerly this was on a token like the other chaos spells in this set, now they are dread spells on their own deck of cards)
Ogre Commander = Ogre Chieftain
Ogre Lord (was given the personal name "Ekur")
several of the original 7 quests have had their names changed...
Q4 "Infiltrating the Fortress of Ogres" = Q1 Search for the Ogre Fortress
Q5 "Beyond the Gate" = Q2 The Outer Caves
Q7 "Tumultuous Halls" = Q4 The Carrion Halls
Q8 "The Pit of Dread" = Q5 The Pit of Chaos
(Goblins with shortbows were changed to "Goblin archers" that throw bombs or boomerangs; Orcs with Crossbows were changed to "Orc Archers" with longbows. These monsters along with Skeleton Archers which were not in the original, have the ability to be substituted at any time for the non-ranged versions of these creatures, and now they do 1 attack die adjacent; Needless to say the Arena mode is brand new, but beyond the scope of this post)
Please feel free to add any others, or clarify anything I've missed!