Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




counts as a
and activates pushback
(although if you are using 1990 remake "NA" monster stats then you have this already)
= one hit
= one hit & pushback
= cancels one hit



The Admiral wrote:I just replied on boardgamegeek to a poster who complained that the base game is too easy. My reply is below, and I think it's relevant for anyone thinking of starting a new party of heroes: . . .


Daedalus wrote:The Admiral wrote:I just replied on boardgamegeek to a poster who complained that the base game is too easy. My reply is below, and I think it's relevant for anyone thinking of starting a new party of heroes: . . .
I like your RAW suggestions for alternate Quests. I do have a question: did the BGG poster play the 90's GS Quests or the Prophecy of Telor Quests? I understand the newer GS Quests are somewhat tougher than the originals. I'd be a bit disappointed if he--and more importantly you--would think the Prophecy of Telor Quests are too easy, as I hope to play them one day. Not that I couldn't houserule them into shape myself. But being forewarned would help out.


relukupah9 wrote:I crank up the danger by adding extra monsters, giving bosses more body points, and limiting healing. Small tweaks like these keep our group on their toes without slowing the game down.







Return to General HeroQuest Discussion
Users browsing this forum: No registered users and 4 guests