by Bareheaded Warrior » September 1st, 2023, 11:10 am
Assuming the remit of the developers was to (re)produce the game WITHOUT making any rule changes, presumably the logic there was that the game rules were good enough for it to sell in bucket loads back in the 90s so avoid controversy by leaving the rules as is, and assuming that we agree that they could and probably should have addressed errata from the edition that they were reproducing, missing Quest Notes, missing furniture doors and similar, what other major opportunities do you think that the HQ2021 Edition missed?
Edition
Personally I would have preferred HQ2021 to be based on the EA SE ruleset but incorporating the best bits, Chaos Spells and Monster BP, from NA edition. This would have been easily handled without any rule changes
Rule Book
More modular and modern format for the rulebook, incorporate rules that appear in expansion into the core rulebook, produce, maintain and host an online living rulebook, more examples to illustrate the complex areas line - line of sight and seeing - ideally diagrams that clarify rather than confuse (in this case I prefer the layout of the NA edition as I don't like the "introductory game" concept in EA SE)
Abomination
The essential IP changes that the Fimir had to go but to me the obvious replacement would have been the Troll, as generic (and Tolkeinesque) as Orcs and Goblins, already present in HQ (at least in existing supplements) and already broadly similar to the Fimir in terms of stats and appearance
Named Monster Cards
A monster card for each "named monster" like Ulag the Orc Warlord with an icon and their stats and any special rules along with an accompanying figure (a single generic Orc Boss would be sufficient to cover Ulag, Grak, Ograk and others). This would make them feel more special and would reduce text in Quest Notes
Trap Card Deck - Using Monster Cards for quick reference suggests the equivalent concept of having Trap Cards as reference for Traps - Pit Trap, Spear Trap, Falling Block Trap, Dart trap (Chest) and so on (again this would reduce text in the rulebook and in quest notes)
Dice - Incorporate the movement dice into the combat dice by adding a number to each face of the combat dice
Body Point Tokens - to track hero BPs to save having to keep scribbling and crossing out on the character sheet (and even to get rid of the character sheet but that would probably be too controversial!)
Iconography
A standard feature of all "modern" board games (for inspiration see Mice and Mystics - 2012) is the use of visual icons to simplify play, adding even some basic iconography would have made a massive difference, for example:
• icons for attack (sword), defend (shield), move (foot), mind (wand?), body (hearts) with a number on, would have simplified play and reduced text on the cards and simplified and reduced the size of the rulebook (and potentially could have reduced the character boards to card size...and the character abilities, spell caster, trap master could also have been cardified)
• icons for skull, white shield, black shield for use on the cards and rules (and the same for movement dice)
• icons for equipment/quest treasure artefact cards denoting "both hands", "wizard only", "not wizard" (presumably this would be wizard with an X through it), "body armour", "both hands", "weapon", "armour", "diagonal", "missile" (you could also reuse the attack, defence icons here but with a number denoting the bonus), an icon for single-use/use-then-discard items (and you could use the same for limited use but with a number other than 1)
• icons on spell cards that could be used to group spells (and some other magic items like potions could have a "potion" icon) by mechanism - "area effect", "mind attack", "fire attack", "chill attack", again this would save space but also simplify and clarify the rules, for example a Potion of Fire Protection might have a fire defence icon and would be effective against anything with a fire attack icon or a Potion of Warming might have a chill defence icon and would be effective against anything with a chill attack - instead of having to list out the things it is effective against which makes it harder to expand in future. You could also reuse the missile attack icon on spells that follow the same rules as other missile attacks
• icon for gold, perhaps a gold coin, with a number on it, again this would reduce space used in the rulebook, quest books and on equipment and other cards
Last edited by
Bareheaded Warrior on September 3rd, 2023, 6:36 am, edited 1 time in total.
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