What I'm really interested in here, is finding out about which extra components people regularly use in their games of HeroQuest that are not included in the box, especially components that affect gameplay as opposed to just extra miniatures or cool versions of the dice (although those are good too).
- Notepad & Pencil: Spiral-bound (so it lies flat), squared (I find it easier to sketch on squares) notepad for the EWP - new one for each gaming group: group name, date of session, quest name, highlights or lowlights, escaped villains, hero deaths, remaining gold after spend
- A6 Sealable Document Wallets x4: One for each hero, used for storing Character Board, Equipment, Spell, Quest Treasure Cards for that specific hero between quests
- Index Cards: Used for my custom Equipment/Quest Treasure/Monster/Boss/Spell/Trap Cards - Note: For additional cards I just use standard index cards, HQ original cards are 80x54mm, and the most common index card size is 3 by 5 inches (76.2 by 127.0 mm), which cut in half vertically gives 76.2x63.5mm which is close enough.
- Tokens - Gold (10): Each represents 50 gold coins for use when dishing out gold found in treasure chests
- Tokens - Green (30): Used to track Hero Body Points, dished out at the start, removed when lost, returned when restored
- Tokens - Blue: Used to track Hero Mind Points as per Body Points (note: I no longer use these as I don't use Mind Points anymore just Mind Dice
- Skull Tokens: (as I have Second Edition) to track multiple BP monster health and also used for poison damage on the character board - HQ flirts with poison but I have my own house rules where a poison token is placed on the character board for each BP lost through poisoning, these cap the amount you can heal, 8 starting BP but 2 poison counters so can only restore to 6BP, can be removed by various potions
- The wallets and tokens, combined with cards limiting availability, means I've scrapped Character Sheets entirely
- 2" Burst Template from W40K (possibly, it has a gas cloud on the reverse) - I use this as an area effect template, akin to the Lightning Bolt Template from WOM, affecting the target square and all 8 surrounding squares, used for many special fire effects in game - Ball of Flame (2CD damage), Alchemist's Fire Flask, Exploding Chests, Skulls of Doom, Fireburst Traps (and the Gas side comes in handy for Gas Traps, Poison Wind Globes and similar) - that said you can easily determine the 8 surrounding squares without a template, it just adds a little colour!
- Thrown Weapon markers: To indicate where thrown weapons end up so they can be recovered - I use a couple of the Axes from Waddington's Dark World game (thanks eBay and Michiemasha)
- Double doors: for added drama and extra exposure for heroes especially as an entrance to the central room from the double passageways
- Assorted extra furniture, some decorative, some with special rules: barrels, crates, a well, magic circle, a corpse
- A dice bag to store the dice as I now use 8 movement dice and 6 combat dice so they don't fit in the relevant place in the plastic insert

= one hit
= one hit & pushback
= cancels one hit



















