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Champion Quest update

PostPosted: March 2nd, 2011, 10:47 pm
by mo123813
Hello Ye Olde Forum!
Im currently working on a big expansionpack-no. REMASTERING of heroquest. Ill be adding new well thought heroes, items, map, town, tavern, inn, and city system, as well as raids and merchanting. Alot of changes are being made for the better! To open the doors of this beautiful game a little more. Ill keep you guys posted. What I need to do is:

*Turn everything into a pdf or Word doc. like player handbook (somewhat like The Imperial Academy)
*Scan the map
*scan the drow quest
*Learn how to turn everything into a doc pdf

When I get all of that done, I'll try to make a blog site of some sort for everything. Let me know whatcha think or suggestions!

Re: Champion Quest update

PostPosted: March 3rd, 2011, 2:00 am
by gravaillon
It looks like all my remastering work mo !!!!
So, I have thinking about including a city system to HQ, so I can't wait to see your stuff !
To make pdf, you have "pdf" creator or ACDSEE.
Else, you can send me all your stuff, and I will remaster all your things like I do for Kellar Keep & Return of the Witch Lord.

Re: Champion Quest update

PostPosted: March 3rd, 2011, 3:45 am
by Ethica
I use cutepdf. It's free and it works really well.

Re: Champion Quest update

PostPosted: March 3rd, 2011, 8:36 am
by mo123813
Great! Thanks a lot! Oh man im so excited!I can't wait to get this posted. Instead of making individual cards for heroes, I think a player's handbook will be best. Also, there will be sleeping, random encounters while traveling, ect.
There will be 6 new heroes. Some new heroes:
Necromancer
Halforc
Halfling
Rouge
And more.

I will be calling this expanded heroquest CHAMPIONQUEST

Re: Champion Quest update

PostPosted: March 3rd, 2011, 4:40 pm
by gravaillon
I'm not a fan of a halfling hero, but it's your choice.
I have already thought about a booklet for player. It's a great idea. You can put a lot of specific action in it, for each hero. Also a lot of specific equipment available.
Random encounters ? It could be hard to make a good thing, but I trust in you.
Else, would you use a modular boardgame or the classic HQ boardgame?

Re: Champion Quest update

PostPosted: March 3rd, 2011, 5:53 pm
by mo123813
For town raids, the heroes would protect the city sort of like warhammer (each square=1 inch; no board)
For the map, if you've ever seen the descent:road to legend expansion, Players can move around the map. But I am not abandoning the HQ board!

My halfling heals people with food. Should I switch it to a cleric?