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BroccoliRage wrote:Hi. I didn't see answers to these in other threads. I could use a hand here.
1. Are there special rules for very large creatures? I didn't see one for the Frozen Horror and he's a pretty big mini. I have a few others of comparable size. Are there size specific rules I should be aware of for using these or when creating stats for them?
BroccoliRage wrote:2. I have set my game in the Warhammer Known World and have been creating additional heroes based on the lore of that setting. I've run into a snag. The Old World is very similar to rEnNasSaiNcE Europe, and interesting primitive and fantastic firearms are available. Are there available rules for early flintlocks, arquebuses, muskets, and the like? Or for things like the Skaven's ratling guns?
BroccoliRage wrote:3. The characters I have added are an assassin, cleric, witch hunter, and lizard man. I have no need to add a night or thief since they're already available as expansions I intend to purchase. What classes would you add to a Warhammer based HeroQuest game? I'm toying with a character from Nippon and Cathay, a samurai and wu jen wizard respectively, perhaps a monk. I want my game to be lore friendly, but if something is cool enough to break from the lore I just might. I'm relatively new to Warhammer. My game is set during the reign of Karl Franz leading up to the beginning of the end times.
Thanks guys.




BroccoliRage wrote:1. Are there special rules for very large creatures? I didn't see one for the Frozen Horror and he's a pretty big mini. I have a few others of comparable size. Are there size specific rules I should be aware of for using these or when creating stats for them?
BroccoliRage wrote:2. I have set my game in the Warhammer Known World and have been creating additional heroes based on the lore of that setting. I've run into a snag. The Old World is very similar to rEnNasSaiNcE Europe, and interesting primitive and fantastic firearms are available. Are there available rules for early flintlocks, arquebuses, muskets, and the like? Or for things like the Skaven's ratling guns?
BroccoliRage wrote:3. The characters I have added are an assassin, cleric, witch hunter, and lizard man. I have no need to add a night or thief since they're already available as expansions I intend to purchase. What classes would you add to a Warhammer based HeroQuest game? I'm toying with a character from Nippon and Cathay, a samurai and wu jen wizard respectively, perhaps a monk. I want my game to be lore friendly, but if something is cool enough to break from the lore I just might. I'm relatively new to Warhammer. My game is set during the reign of Karl Franz leading up to the beginning of the end times.




BroccoliRage wrote:2. I have set my game in the Warhammer Known World and have been creating additional heroes based on the lore of that setting. I've run into a snag. The Old World is very similar to rEnNasSaiNcE Europe, and interesting primitive and fantastic firearms are available. Are there available rules for early flintlocks, arquebuses, muskets, and the like? Or for things like the Skaven's ratling guns?
.




= one hit
= one hit & pushback
= cancels one hit



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