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MOUND OF THE BEASTMEN (play-test)

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MOUND OF THE BEASTMEN (play-test)

Postby Azure » July 21st, 2022, 11:19 am

Hello there !

I am about to start a campaign with the Quest Pack called MOUND OF THE BEASTMEN. It is a fan-made quest pack.
Find it here in various languages : https://sites.google.com/site/thedarkstonetrilogy/ (FRENCH/ ITALIAN / SPANISH / ENGLISH)

So, I recently assembled a group of people, and I will start play-testing it on Tuesday around 6pm EST, via the TableTop Simulator.
Considering the heroes can recruit (rescue) 1-2 men-at-arms, I chose to add a few additional monsters to balance it.

I will tell you how everything went.
Azure

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Re: MOUND OF THE BEASTMEN (play-test)

Postby TheLastChaosWarrior » July 24th, 2022, 8:10 am

I also modded by Beastmen rules. Found the original ones weak, especially for kitted out Hero's.
Bought some special combat dice from that German guy, different coloured ones, to make them more dangerous.
I love these dice, it's a simple way of allowing for skill and power.
Also added a Beastmen ram attack, meaning if one moves before attacking, it gains an extra dice in combat.
I wouldn't worry about the mercenaries, Beastmen make short work of them!
The designer of that Questbook did a superb job, it really looks and feels like a genuine MB add on. Skilled and imaginative guy.
TheLastChaosWarrior

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