HQ(M?) Quest Idea: Space Hulk
I sat down thinking to myself, "Self, a Quest where the heroes had to survive long enough to get to an artifact on some altar and destroy it would be fun. They could be up against wave after wave after wave of … undead! until they do it, that'd be cool."
And then I replied, "You're right, Self, that would be cool. Not terribly original as a story idea, but as a quest you've never played that in HeroQuest before. Except isn't that just Suicide Mission from Space Hulk?" "Well yeah," I answered, "But I don't have Space Hulk.
And its rules don't quite fit into HeroQuest well. In HQ we can move a lot faster—" "—unless the Quest says otherwise," I interrupted. "—yeah, Quest could say otherwise. And there's no facing, doors stay open, and while Space Hulk's crampedness is a disadvantage in that game, it helps the players in HQ…"
"So why not play it on a HQM board? Double-wide corridors and you can lay out the rooms however you like."
Hmm…
Movement dice reduced to 1 due to the evil power, some metric where unknown undead enter the map. Double-wide corridors ensure you don't just barbarian-elf-wizard-dwarf plowing right through before enough undead get on the map to be a serious threat.
I was planning to use HQ rules here, so no overwatch, or move-and-fire, and ranged weapons only if the heroes have them. It might be more SH-like to have the heroes (except wizard) armed with crossbows on slings, and if they get too close to use it they fight with a dagger. But I'm not trying to place Space Hulk here, I'm trying to play tactics-focused Quest for possibly just one player and the EW where the monsters Just Keep Coming.
Whaddaya think? Does it work?
And then I replied, "You're right, Self, that would be cool. Not terribly original as a story idea, but as a quest you've never played that in HeroQuest before. Except isn't that just Suicide Mission from Space Hulk?" "Well yeah," I answered, "But I don't have Space Hulk.
"So why not play it on a HQM board? Double-wide corridors and you can lay out the rooms however you like."
Hmm…
Movement dice reduced to 1 due to the evil power, some metric where unknown undead enter the map. Double-wide corridors ensure you don't just barbarian-elf-wizard-dwarf plowing right through before enough undead get on the map to be a serious threat.
I was planning to use HQ rules here, so no overwatch, or move-and-fire, and ranged weapons only if the heroes have them. It might be more SH-like to have the heroes (except wizard) armed with crossbows on slings, and if they get too close to use it they fight with a dagger. But I'm not trying to place Space Hulk here, I'm trying to play tactics-focused Quest for possibly just one player and the EW where the monsters Just Keep Coming.
Whaddaya think? Does it work?
1 Skeleton
1 Zombie
1 Mummy
1 Skeleton
2 Skeletons
3 Skeletons
1 Zombie
2 Zombies
1 Mummy