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Severindrax wrote:How do you guys deal with the situation where, during an ongoing series of quests, a Hero (or more than one) dies, but the rest of the group complete the mission successfully and escape?
Severindrax wrote:do the downed Heroes get to cross the quest off the list and mark it as "completed" or do they have to replay it until they survive?
Severindrax wrote:What happens with regards to gathered equipment and treasure carried by the downed heroes? is it lost?
Severindrax wrote:is ONE surviving hero enough to clear a quest as a "win" for the good guys?
Severindrax wrote:I'm mostly curious how everyone deals with this without having the one survivor (who ets to keep his stuff obviously) snowballing ahead of the others.

whitebeard wrote:Severindrax wrote:How do you guys deal with the situation where, during an ongoing series of quests, a Hero (or more than one) dies, but the rest of the group complete the mission successfully and escape?
If the mission was completed and the objective obtained, there is no need to replay.
whitebeard wrote:Severindrax wrote:do the downed Heroes get to cross the quest off the list and mark it as "completed" or do they have to replay it until they survive?
This is only really a question for the first 14 base quests in the North America version where you are called "Champion" if you complete them. I guess this is a problem, but who cares about titles anyways?
whitebeard wrote:Severindrax wrote:What happens with regards to gathered equipment and treasure carried by the downed heroes? is it lost?
Generally, if the hero dies in a different room than other heroes (or outside LOS in a hallway), his equipment is taken by the monsters and lost forever. You cannot kill the goblin and recover it, it was wisked away by the same secret network from which wandering monsters appear. If they die in the same room, any heroes hoping to take the equipment must first clear the room of monsters. If a REQUIRED artifact is lost (like the Spirit Blade), EWP is supposed to make it findable again in a future quest before it is needed.
whitebeard wrote:Severindrax wrote:is ONE surviving hero enough to clear a quest as a "win" for the good guys?
As long as surviving is not part of the stated mission objective, yes. In fact you can imagine objectives where survival is not required. For example, Sir Ragnar might escape but the heroes are all slain.
whitebeard wrote:Severindrax wrote:I'm mostly curious how everyone deals with this without having the one survivor (who ets to keep his stuff obviously) snowballing ahead of the others.
Since that one survivor cannot use more than one sword, the new heroes generally get the old hero's equipment minus any upgrades the survivor would like to keep. The wizard generally gets all of his stuff back, because nobody else wants to waste a combat turn using a spell scroll.
In my games, the players don't get the same character every game. So there is a general agreement as to which character works best with which equipment (between missions).
The better question is. When you lose a hero in Kellar's Keep, where does this new hero come from? And if Metor can teleport a new hero in... he has a lot of explaining to do


whitebeard wrote:The better question is. When you lose a hero in Kellar's Keep, where does this new hero come from? And if Metor can teleport a new hero in... he has a lot of explaining to do
In KK prologue, Mentor wrote:. . . I shall take you to the Great Gate, but from there you will be on your own.. . .
In KK Quest 1, Mentor wrote:I shall guide you as far as the Great Gate.. . .
In the Quest Book epilogue, Mentor wrote:. . . I myself cannot act against these dangers (Zargon's army at KK and the Witchlord at Kelos), for I must move against Zargon and strive to weaken his power.. . .
In the Instruction Booklet prologue, Mentor wrote:. . . Soon their plots will be ready and the Empire will have
need of a new Rogar. But where are the Heroes to equal him?
You have much to learn if you are to become as great as
Rogar and his companions.. . .
In Quest 12, Mentor wrote:War with the eastern Orcs is brewing and the Emperor needs to unite the lesser kingdoms for the conflict to come. To do this, you must find the ancient Star of the West as worn by the Kings of Legend in ages past.








whitebeard wrote:The better question is. When you lose a hero in Kellar's Keep, where does this new hero come from? And if Metor can teleport a new hero in... he has a lot of explaining to do
Playing Against the Ogre Horde wrote:2. Playing the Quests as a Series. . . If any of the Heroes are killed during a Quest, Mentor is
able to magically transport a new starting Hero to join the
party at the beginning of the following Quest.


Daedalus wrote:I found another, explicit case of how replacement Heroes are brought into the middle of linked Quests.Playing Against the Ogre Horde wrote:2. Playing the Quests as a Series. . . If any of the Heroes are killed during a Quest, Mentor is
able to magically transport a new starting Hero to join the
party at the beginning of the following Quest.




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