Biggest Guide Dang Its in Heroquest - Spoilers-
For those unfamiliar with the expression: https://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt
I thought a bit about playing the game way back in the 90s and seeing some of the quests in PDFs of the old books, and I remember some of the more devious elements that players really had no method of knowing about. Most prominent examples that stick out in my mind include:
Main Game Quest 12 - Barak Tor
Partway through the quest, [spoiler]rocks fall and..no, not everyone dies but: the path back to the exit is cut off[/spoiler]. Then, towards the end, a room with the recently awakened Witch Lord can be opened. He's weak and weary from his recent hibernation, but is invulnerable to all damage . It's actually possible to move him to cut off the path that connects the final room the first , rendering the quest unwinnable.
Return of the Witch Lord Quest 2 - The Cold Halls
There's a room with a tomb in it, and if a Treasure search is carried out, stuff that permanently destroys the Orc's Bane and Borin's Armor flies out . Major
in my opinion.
Return of the Witch Lord Quest 3 - The Silent Passages
You can destroy the Death Mist with the Tempest Spell or the Spirit Blade, but who's going to try that without some kind of in-game clue about it?
Edit: Grr..Spoiler tags not working!
I thought a bit about playing the game way back in the 90s and seeing some of the quests in PDFs of the old books, and I remember some of the more devious elements that players really had no method of knowing about. Most prominent examples that stick out in my mind include:
Main Game Quest 12 - Barak Tor
Partway through the quest, [spoiler]rocks fall and..no, not everyone dies but: the path back to the exit is cut off[/spoiler]. Then, towards the end, a room with the recently awakened Witch Lord can be opened. He's weak and weary from his recent hibernation, but is invulnerable to all damage . It's actually possible to move him to cut off the path that connects the final room the first , rendering the quest unwinnable.
Return of the Witch Lord Quest 2 - The Cold Halls
There's a room with a tomb in it, and if a Treasure search is carried out, stuff that permanently destroys the Orc's Bane and Borin's Armor flies out . Major
in my opinion.Return of the Witch Lord Quest 3 - The Silent Passages
You can destroy the Death Mist with the Tempest Spell or the Spirit Blade, but who's going to try that without some kind of in-game clue about it?
Edit: Grr..Spoiler tags not working!