Kurgan wrote:lestodante wrote:elvyler wrote:Has anyone made a homebrew ruleset yet where the 4 hero's are minions of Zargon and Zargon sends them on a quest and the GM would be Mentor? Just asking because I think it would be interesting and now it seems the lines are being blurred between what's good and what's evil
Yes, I had in mind (but never realized) to do something with the 4 Wizards of Morcar so the player can have fun using their spells. A small quest where every player can use one of the evil wizards and have to face man-at-arms along the dungeon until they reach the Heroes as final bosses or just the Wizard Hero.
Each evil wizard will start from a different point of the board.
Also another idea was to plan some sort of competition beetween the 4 wizards where they are running to reach a common goal and the first one to reach it win the game. So at the end they have to fight each others.
I was just thinking about how to creatively do "play as the bad guys" campaigns. You might even have two teams, the Heroes vs the Anti-Heroes (with Zargon taking a much more passive role as banker/board sweeper). I like your ideas, you two should start a thread on it!
Starting a new thread about this topic that came up in another thread. If anyone has any ideas to contribute, that would be great.























