HispaZargon wrote:Nice work with the maps, Kurgan! Only a couple of "issues" I have detected in the first map, maybe would be more: the stairs in the EU version map does not exist and I think the Wizard and the door next to him must be moved 1 square to the 'left', it is not too important but if we would want to be accurate...
Good catch, HispaZargon... I made the corrections you suggested. The usual rule with regard to "lost Artifacts" is to put them as a special treasure early in the next quest (according to the NA rules). But a special super quest, this is a cool idea. I too like to derive homebrew stuff from the fragments and remnants of things within the HQ lore, even the cutting room floor or as in this case, a random setup meant to show off the pieces more than represent a "real quest." It feels like finding a lost treasure somehow.
Link back to the FIXED versions http://forum.yeoldeinn.com/viewtopic.php?f=143&t=5152#p110455 right click on the mouse fixes the corner limitation!
Overall, there's a lot of leeway, since we have no idea the strength of the Chaos Warlock there (or if it's even an enemy, though probably meant to be), or the placement in the "empty" rooms (though we can guess based on the pieces near Zargon: I see a Fimir, 2 Orcs, Skeleton, Chaos Warrior, Mummy and some dark pieces that are hard to make out, but could be guessed based on process of elimination if we go with the original monster allotments). But as is, it looks like a medium difficulty quest in terms of monsters, though it would be long in terms of exploration for the sheer number of rooms (most block out at least a few with solid rock).
In fact, I did have a version where I just filled in the "empty" rooms with rock and removed the associated doors, but that's less authentic.
Edit: Zooming in... in the shadows on the right side (Zargon's left) upper corner, there's another Fimir off the board, and the remaining figure... there's at least one Goblin (all Orcs accounted for). But that's all I can make out. Normally there are more goblins, so could be a couple more there too that were originally part of the game. Of course, we're not even counting Wandering Monsters, which can affect game totals, whatever one might choose! I see also they got creative putting a rat on a corridor square and another on a table. Everybody does their own thing, but when we played, we always liked to display the monsters that had been killed (and kept the rest in the box or behind Zargon's screen, waiting in the wings as it were. Usually had plenty of Greenskins but occasionally would run out of undeads, until we got ROTWL expansion and so those got recycled. Under EU rules, it's manageable, but that's probably one mean quest under NA monster body point rules (but lower than Dark Company would be under the same rules, to say nothing of the EQP/BQP)!
Another little thing, I notice only four white dice visible (the EU 1st edition only included four, instead of the familiar six).
Edit #2: Forgot to move the door over in the Warlock room, thanks HispaZargon!