Add 1d6 to your att\def
Not sure if it's been discussed, but how about rolling a 1d6 in addition to your attack or deffence?
By rolling a 6 it could act as an additional point of damage, allow you to reroll one BShield on an Att or Def roll...maybe allow you to loan out an Att or Def to an adjacent hero (by pretending you assisted that hero on his future turn for that particular enemy).
or allow an adjacent hero to reroll a single BShield on an Attack or Defence roll(pretending you assisted in his attack or Defense.) Or other things I'm not even thinking about. A not so often bonus that pops up to cheer up your players.
Instead of Attack & Defence options, it could do something less OP, like pushing an enemy away from you one square wether that be diagonal or not & no matter if you injured them or not during your attack. Maybe even allows you to switch places with an adjacent hero...or push past a single enemy to a square behind him if so desired.
I see it making "Movement" options more available since many times a player can do almost nothing sometimes. Why not allow players to roll a 1D6 EVERY turn to see if they can do something besides Attack when in combat.
Of course we'd want to come up with a small list of what you can do when a 6 is rolled.
I've noticed ppl trying to find ways to Buff items & thought maybe this could be added.
Let me know what you think, thanks!
By rolling a 6 it could act as an additional point of damage, allow you to reroll one BShield on an Att or Def roll...maybe allow you to loan out an Att or Def to an adjacent hero (by pretending you assisted that hero on his future turn for that particular enemy).
or allow an adjacent hero to reroll a single BShield on an Attack or Defence roll(pretending you assisted in his attack or Defense.) Or other things I'm not even thinking about. A not so often bonus that pops up to cheer up your players.
Instead of Attack & Defence options, it could do something less OP, like pushing an enemy away from you one square wether that be diagonal or not & no matter if you injured them or not during your attack. Maybe even allows you to switch places with an adjacent hero...or push past a single enemy to a square behind him if so desired.
I see it making "Movement" options more available since many times a player can do almost nothing sometimes. Why not allow players to roll a 1D6 EVERY turn to see if they can do something besides Attack when in combat.
Of course we'd want to come up with a small list of what you can do when a 6 is rolled.
I've noticed ppl trying to find ways to Buff items & thought maybe this could be added.
Let me know what you think, thanks!