How to increase difficulty for solo play?
Ok, so I opened up my old HeroQuest game that I use to love to play and am having my wife play the DM while I run the group of 4 by myself.
The problem is that I'm on quest 6 and the game is pretty easy when you solo cordinate the team.
Any ideas to increase the difficulty? No guy has died and not a single potion of healing has been used. My team has 8 of then now.
I've added a couple of changes.
1. I only get to search a room once so my team only profits once. Hoping to restrict becoming overgeared.
2. Items can be traded between heroes but they can' be sold back for any amount. Hopefully this helps with becomming overgeared as well.
2. The DM gets an extra monster every 8 or so turns I take and the strength of the moster increases each time. This is a small attempt at keeping me from lining my guys up too much or taking too much time. It helps a little and adds more realism and urgency to the quest.
Any other ideas to help me crank the difficulty up?
Thanks!
The problem is that I'm on quest 6 and the game is pretty easy when you solo cordinate the team.
Any ideas to increase the difficulty? No guy has died and not a single potion of healing has been used. My team has 8 of then now.
I've added a couple of changes.
1. I only get to search a room once so my team only profits once. Hoping to restrict becoming overgeared.
2. Items can be traded between heroes but they can' be sold back for any amount. Hopefully this helps with becomming overgeared as well.
2. The DM gets an extra monster every 8 or so turns I take and the strength of the moster increases each time. This is a small attempt at keeping me from lining my guys up too much or taking too much time. It helps a little and adds more realism and urgency to the quest.
Any other ideas to help me crank the difficulty up?
Thanks!