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Anderas wrote:The normal mercenaries pack more punch per BP than the Heroes. So you don't need all 12 to replace a hero group, somewhere between 4 and 6 would be good. Having the complete set is useful as each has his specialty. Letting the scout search for traps is invaluable, for example; letting the swordsman fight is good but the Helbardier has a longer range... and so on.



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