Comparative points system
So I've looked at each of the heroes stats and starting abilities from the base set, hoping to find each hero at equal measure. Using Body Points, attack dice and defense dice all equal to 1 point. Mind points, since they rarely come into play are worth half a point, 1 set of spells is worth 1.5 points and the Dwarf's superior ability to disarm traps is worth 1 point. Mind you, I'm mainly focusing on the US version.
Barbarian- 8 BP, 1MP, 3AD, 2DD, 0SS (Spell Sets), 0TD (Trap Disarm) (8+1+3+2+0+0=14)
Dwarf- 7BP, 1.5MP, 2AD, 2DD, 0SS, 1TD (7+1.5+2+2+0+1=13.5)
Elf- 6BP, 2MP, 2AD, 2DD, 1.5SS, 0TD (6+2+2+2+1.5+0=13.5)
Wizard- 4BP, 3MP, 1AD, 2DD, 4.5SS, 0TD (4+3+1+2+4.5+0=14.5)
So starting out the Wizard has the edge on points system, but he's also handicapped because he can't wear armor or carry heavy weapons.
Upgrading a hero with weapons and armor from the armory will give them extra attack and defense points equal to the added dice. However weapons that can attack diagonally double the number of spaces a hero can attack, adding a .5 to that weapon. A tool Kit gives the heroes a chance to disarm traps, but not as high as the Dwarf's, giving its worth only .5 point. Crossbows can help in range but be a hindrance in small areas so it's only worth 3.5. Plate Mail slows the hero down significantly but increases defence, it's worth 1.5.
Artifacts:
Talisman of Lore- .5MP
Wizard's Cloak- 1DD
Borin's Armor- 2DD
Wand of Magic- .5SS
Orc's Bane- 2.5AD
Wizard's Staff- 2.5AD
Spirit Blade- 3.5AD
Spell Ring- .5SS
So, when factoring in the heroes potential to max out with weapons, armor and artifacts we get:
Barbarian- 8BP, 1.5MP, 3.5AD, 6DD, 0SS, 1TD (8+1.5+3.5+6+0+.5=19.5)
Dwarf- 7BP, 2MP, 3.5AD, 6DD, 0SS, 1.5TD (7+2+3.5+6+0+1=19.5)
Elf- 6BP, 2.5MP, 3.5AD, 6DD, 2.5SS, .5TD,(6+2.5+3.5+6+2.5+.5= 21)
Wizard- 4BP, 3.5MP, 2.5AD, 3DD, 5.5SS, .5TD, (4+3.5+2.5+3+5.5+.5=19)
Potentially the Ef has the greatest chance to max out, however there is only 1 of each artifact and to balance the characters:
Barbarian- Spirit Blade, Helemet, Chainmail, Shield, Talisman of Lore, Tool Kit (8+1.5+3.5+5+0+.5=18.5)
Dwarf- Battle Axe, Borin's Armor, Helmet, Superior Trap Disarm (7+1.5+4+5+0+1=18.5)
Elf- Long Sword, Chainmail, Shield, Helmet, 1 Spell Set, Tool Kit (6+2+3.5+5+1.5+.5=18.5)
Wizard- Wizard's Staff, Wizard's Cloak, 3 Spell Sets, Spell Ring, Wand of Magic, Tool Kit (4+3+2.5+3+5.5+.5=18.5)
Although I'd prefer the Elf to use the crossbow and dawn Plate Mail to fight from a distance his stats would only amount to 18, but I'd like to get them all to amount to the same measure.
Barbarian- 8 BP, 1MP, 3AD, 2DD, 0SS (Spell Sets), 0TD (Trap Disarm) (8+1+3+2+0+0=14)
Dwarf- 7BP, 1.5MP, 2AD, 2DD, 0SS, 1TD (7+1.5+2+2+0+1=13.5)
Elf- 6BP, 2MP, 2AD, 2DD, 1.5SS, 0TD (6+2+2+2+1.5+0=13.5)
Wizard- 4BP, 3MP, 1AD, 2DD, 4.5SS, 0TD (4+3+1+2+4.5+0=14.5)
So starting out the Wizard has the edge on points system, but he's also handicapped because he can't wear armor or carry heavy weapons.
Upgrading a hero with weapons and armor from the armory will give them extra attack and defense points equal to the added dice. However weapons that can attack diagonally double the number of spaces a hero can attack, adding a .5 to that weapon. A tool Kit gives the heroes a chance to disarm traps, but not as high as the Dwarf's, giving its worth only .5 point. Crossbows can help in range but be a hindrance in small areas so it's only worth 3.5. Plate Mail slows the hero down significantly but increases defence, it's worth 1.5.
Artifacts:
Talisman of Lore- .5MP
Wizard's Cloak- 1DD
Borin's Armor- 2DD
Wand of Magic- .5SS
Orc's Bane- 2.5AD
Wizard's Staff- 2.5AD
Spirit Blade- 3.5AD
Spell Ring- .5SS
So, when factoring in the heroes potential to max out with weapons, armor and artifacts we get:
Barbarian- 8BP, 1.5MP, 3.5AD, 6DD, 0SS, 1TD (8+1.5+3.5+6+0+.5=19.5)
Dwarf- 7BP, 2MP, 3.5AD, 6DD, 0SS, 1.5TD (7+2+3.5+6+0+1=19.5)
Elf- 6BP, 2.5MP, 3.5AD, 6DD, 2.5SS, .5TD,(6+2.5+3.5+6+2.5+.5= 21)
Wizard- 4BP, 3.5MP, 2.5AD, 3DD, 5.5SS, .5TD, (4+3.5+2.5+3+5.5+.5=19)
Potentially the Ef has the greatest chance to max out, however there is only 1 of each artifact and to balance the characters:
Barbarian- Spirit Blade, Helemet, Chainmail, Shield, Talisman of Lore, Tool Kit (8+1.5+3.5+5+0+.5=18.5)
Dwarf- Battle Axe, Borin's Armor, Helmet, Superior Trap Disarm (7+1.5+4+5+0+1=18.5)
Elf- Long Sword, Chainmail, Shield, Helmet, 1 Spell Set, Tool Kit (6+2+3.5+5+1.5+.5=18.5)
Wizard- Wizard's Staff, Wizard's Cloak, 3 Spell Sets, Spell Ring, Wand of Magic, Tool Kit (4+3+2.5+3+5.5+.5=18.5)
Although I'd prefer the Elf to use the crossbow and dawn Plate Mail to fight from a distance his stats would only amount to 18, but I'd like to get them all to amount to the same measure.