Making the Wizard better
I GM'd my first real adult game ever the other night with 6 heroes on board. Two of them were Wizards, their first ever HeroQuest quest (and yes, they both had their standard 9 spells each) and didn't have very much fun, here's why:
1. Their attack is pathetic.
2. They were holding out to use their spells until the boss and HATED that they couldn't re-use what few attack spells they had.
3. All they have to look forward to gaining treasure for is one measly item, the wizard's staff.
4. Oh wait, there are potions (after you're a champion of course) which aren't even enticing either.
One of the wizards was having more fun doodling on her character sheet and passed on her turns often because she didn't have much to do anyway (and she usually LOVES these kinds of games) and the other wizard was complaining about bad game balance and was pretty much frustrated the whole time.
The boss battle was great though, the wizards really stepped up and came up with a great strategy with the other players. Verag even died too soon.
They really want to be wizards, so much so that they don't want to play as anything else, but they want them to be better wizards. What have you done to make your wizards better and make those players really crave the next time you setup a game? I have some ideas, but I would like to hear yours too.
1. Their attack is pathetic.
2. They were holding out to use their spells until the boss and HATED that they couldn't re-use what few attack spells they had.
3. All they have to look forward to gaining treasure for is one measly item, the wizard's staff.
4. Oh wait, there are potions (after you're a champion of course) which aren't even enticing either.
One of the wizards was having more fun doodling on her character sheet and passed on her turns often because she didn't have much to do anyway (and she usually LOVES these kinds of games) and the other wizard was complaining about bad game balance and was pretty much frustrated the whole time.
The boss battle was great though, the wizards really stepped up and came up with a great strategy with the other players. Verag even died too soon.
They really want to be wizards, so much so that they don't want to play as anything else, but they want them to be better wizards. What have you done to make your wizards better and make those players really crave the next time you setup a game? I have some ideas, but I would like to hear yours too.
