by knightkrawler » April 16th, 2018, 4:05 pm
I have no issue because of my combination of double-wide hallways, double doors, diagonal attacks from villains with spears, and the open door rule:
a hero opens a door by moving through it upon which he must interrupt his turn to let Morcar set up the room. One monster immediately gets to move and attack as if it were a wandering monster and only then may the hero complete his turn.
Additionally, I recently integrated this (after every attack by default!):
Scrap: After making a successful attack against an edging hero with now less than 6♥ or against an edging villain with now less than 3♥, you may move the attacked figure into an unoccupied edging square and yourself move into the square the attacked was in before. Alternatively, you may exchange squares with the attacked.
That means that even the first monster to attack after a door has been opened, gets this chance to break up a potential door blocking if lucky.
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Another solution that springs to mind: monsters may, by default, attack diagonally through a door as if the attacked square were orthogonally adjacent.
Commence with the logic/fairness/realism debate and respond "Duh Muh Rulez".
Your EWP/Fate/Encounter card is a good idead though.
Two monsters per card (out of the same room) might be a good idea depending on how many such cards are in the deck proportionally. More rarely used but to greater effect.
Or one monster per card, more cards in the deck. More often used to lesser extent.
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By the way, I love how my cathartic phallic phalanx post got utterly ignored in the thread I posted it, but inspired a new thread...