Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Xd_Over wrote:So I recently acquired WoM and now have the option to hire mercenaries in my ever expanding game,
just wondering if you guys have used them in the core game or previous expansions
and whether it works (as is, or using houserules) or does it become too easy?




Xd_Over wrote:or possibly have the odd one able to be recused if the players are finding a particular level difficult






Pancho wrote:Rather than putting them in the official expansions, you could use Mercs for some of the fan made quest packs here at the Inn. There are some real beauties in the Quest pasta section of the forum.
One idea I use is to have just a single Hero take on a quest, backed up by a few mercs. As the war against Morcar really escalates, the Heroes are forced to split up and tackle different threats at the same time.


Pancho wrote:*Edit; I'm referring to Kellars Keep as the meat grinder, not Knight Krawler himself! It's good not to get my KK's mixed up.






Return to General HeroQuest Discussion
Users browsing this forum: No registered users and 2 guests