Adding Brawl,STR & Dex
If your interested in adding BRAWL, STRENGTH or DEXTERITY to your game, take a look at the system I made. I hope it clarifies my previous posts.
To Brawl you roll your one (Skull)combat die & the enemy rolls his to defend, or he takes a point of damage. Just one die makes it simple!
Here are my hero's stats VS monster stats.
BARBARIAN ABILITIES:
BRAWL- Must roll a Skull on a single die to hit.
STRENGTH- Must roll a Skull on a single die to succeed.
DEXTERITY- Must roll a Skull on a single die to succeed.
DWARF ABILITIES:
BRAWL- Must roll a Skull on a single die to hit.
STRENGTH- Must roll a Skull on a single die to succeed.
DEXTERITY- Must roll a White Shield on a single die to succeed. Except when disarming traps where he starts rolling a Skull.
ROGUE ABILITIES:
BRAWL- Must roll a White Shield on a single die to hit.
STRENGTH- Must roll a White Shield on a single die to succeed.
DEXTERITY- Must roll a Skull on a single die to succeed.
ELF ABILITIES:
BRAWL- Must roll a White Shield on a single die to hit.
STRENGTH- Must roll a White Shield on a single die to succeed.
DEXTERITY- Must roll a White Shield on a single die to succeed.
WIZARD ABILITIES:
BRAWL- Must roll a Black Shield on a single die to hit.
STRENGTH- Must roll a Black Shield on a single die to succeed.
DEXTERITY- Must roll a White Shield on a single die to succeed.
MONSTERS:
GOBLIN/SKELETON: BRAWL&STR roll a Black Shield. DEX-roll a WhiteShield.
ORC/FIMIR/ZOMBIE: BRAWL,STR & DEX- roll a WhiteShield to hit & WhiteShield to defend.
CWARRIOR/MUMMY: BRAWL,STR- roll a Skull. DEX-roll a WhiteShield.
GARGOYLE: BRAWL,STR&Dex-roll a Skull.
Hero's can raise(with $ or xp) an Ability by one, turning the Wizards Brawl from rolling a BlackShield, to rolling a WhiteShield, increasing his chances to hit. Just like the Barbarian can increase his from rolling a Skull to hit, to rolling a Skull or BlackShield to hit.
BRAWL & STR are usually the same but I'm keeping them separate in case you made a MONK character who might fight better than he is strong.
This has to be simpler than a lot of other ideas I've seen that require different dice or MORE dice which I hate. My goal is to just use the beautiful Skull dice for as much as possible.
Tell me what you think.
To Brawl you roll your one (Skull)combat die & the enemy rolls his to defend, or he takes a point of damage. Just one die makes it simple!
Here are my hero's stats VS monster stats.
BARBARIAN ABILITIES:
BRAWL- Must roll a Skull on a single die to hit.
STRENGTH- Must roll a Skull on a single die to succeed.
DEXTERITY- Must roll a Skull on a single die to succeed.
DWARF ABILITIES:
BRAWL- Must roll a Skull on a single die to hit.
STRENGTH- Must roll a Skull on a single die to succeed.
DEXTERITY- Must roll a White Shield on a single die to succeed. Except when disarming traps where he starts rolling a Skull.
ROGUE ABILITIES:
BRAWL- Must roll a White Shield on a single die to hit.
STRENGTH- Must roll a White Shield on a single die to succeed.
DEXTERITY- Must roll a Skull on a single die to succeed.
ELF ABILITIES:
BRAWL- Must roll a White Shield on a single die to hit.
STRENGTH- Must roll a White Shield on a single die to succeed.
DEXTERITY- Must roll a White Shield on a single die to succeed.
WIZARD ABILITIES:
BRAWL- Must roll a Black Shield on a single die to hit.
STRENGTH- Must roll a Black Shield on a single die to succeed.
DEXTERITY- Must roll a White Shield on a single die to succeed.
MONSTERS:
GOBLIN/SKELETON: BRAWL&STR roll a Black Shield. DEX-roll a WhiteShield.
ORC/FIMIR/ZOMBIE: BRAWL,STR & DEX- roll a WhiteShield to hit & WhiteShield to defend.
CWARRIOR/MUMMY: BRAWL,STR- roll a Skull. DEX-roll a WhiteShield.
GARGOYLE: BRAWL,STR&Dex-roll a Skull.
Hero's can raise(with $ or xp) an Ability by one, turning the Wizards Brawl from rolling a BlackShield, to rolling a WhiteShield, increasing his chances to hit. Just like the Barbarian can increase his from rolling a Skull to hit, to rolling a Skull or BlackShield to hit.
BRAWL & STR are usually the same but I'm keeping them separate in case you made a MONK character who might fight better than he is strong.
This has to be simpler than a lot of other ideas I've seen that require different dice or MORE dice which I hate. My goal is to just use the beautiful Skull dice for as much as possible.
Tell me what you think.