by knightkrawler » February 10th, 2018, 1:46 pm
First of all, you don't disarm a hole in the ground. You find the floor tile under which the hole is.
Dwarfs are engineers, natural ones. They are born and bred to find their paths in claustrophobic circumstances and they build stuff, technically far advanced compared to any other people. So they have better knowledge about mechanics AND intuition about faults in their constructed environments.
A little treacherous gap between tiles or bricks, a small pile of dust here, a draft of cold air there...
Myself, I would only try to disarm any traps that I have to to make my way. The better alternative would be to walk around it, and frankly, that's how ALL heroes I have ever seen play play. I've never seen different tactics.
The trap rules of HQ are way more plausible than we take them to be, I think.
Also, we've talked about this in many threads, concerning many topics, but it fits again:
HQ has very simple rules and as all rules, they are abstract in design. Disarming doesn't mean just "disarming", it also means "avoiding the harm this thing might cause", "knowing how to step on that tile to not make it break" and so on.
People need to stop taking rules too literally.