by Pancho » February 10th, 2018, 3:53 am
Depends what you mean by personalise, and it depends on the group that I am "Mentoring", or "Morcaring".
Some are happy with the quest intro and that's about it. Some want to know more about the monsters and the world they are exploring. Too be honest, although simple, the Heroquest lore is rich enough for most people's purposes, especially with the added background/flavour of the Warhammer Fantasy world. I might go to the extent of a dramatic candlelit reading of the intro notes and some suitable mood music, but I'm not going out of my way to add entirely new background.
in my opinion a little bit goes a long way with Heroquest, when it comes to adding stuff.
- recurring villains are always cool, with some new baddies sprinkled in when appropriate.
- new Heroes are ok, but they are minor variations on the original four character archetypes. I usually get put off when I hear people introducing entirely new classes, especially if the theme/tone is off from the original.
- Sensible yet fulfilling advancement rules. Upgrades need to be hard to achieve, and come every couple of quest packs not every couple of quests.
- A new quest pack gets a few new monsters, cards, tiles, traps etc, but all of it is consistent with the original flavour of the game.
That being said, every single new quest has to add something new and interesting, or gaming sessions get very stale very quickly. Thankfully, the core game is so adaptable that it can be used again and again and again.
Rewards:
