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sorcerersapprentice wrote:Hi Whitebeard - as the game is in development and in a state of change and secrecy at the moment I can't be too specific right now. But I can tell you that I eliminated the need to roll die for movement and gave each character a set distance of movement. Moving diagonally does not require counting extra squares - recall that my board is Four times the size of HQ, so the extra movement slice helps curb the enormity of that area.
Characters can squeeze between some furniture that meets on a diagonal to hide for instance, or between monsters to escape (if imbued with a special skill).
All of my rules are modular - and there will be variants, so you can switch which rules are in play, like you change the settings on a console or pc game, to suit different players and styles and preferences. So if you don't want to play a game where characters can move diagonally - you simply 'switch it off'.
So some realism exists in the sense that you 'could' sidle diagonally around a corner, or move through other players - or diagonally attack, or launch projectiles, magic, thrown weapons from a diagonal outside the doorway - pending Line of Sight and some other factors. So moving on the diagonal - -which IS actually a faster mode of transport does not change to another value such as 1.5, it is still one square.



sorcerersapprentice wrote:I factored that in - its modular - and there are die rolls elsewhere to replace the ritual of rolling.
But that doesn't have a lot to do with diagonals?






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