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j_dean80 wrote:NA Armory just allows every Hero to own every piece of equipment. Several of each too, making spells like Rust basically useless.

whitebeard wrote:j_dean80 wrote:NA Armory just allows every Hero to own every piece of equipment. Several of each too, making spells like Rust basically useless.
Have yet to run into this particular issue. There is not enough gold in the base quests to do this.
Is this really a practical problem in KK and ROTWL?
It would seem to me that this is more a symptom of fan made additional quests, and house rules where Zargon (this refers only to Zargon) is not slaying heroes often / ever.
My expansion adds rare weapons (marginally better than the armory) which can only be "found" and a well placed rust spell means a LONG wait ~3 quests before even getting a chance at one of these again! "You find a rare weapon, roll on treasure table 4 to see what it is." Right now the heroes have only 1 of 4 and have 9/12 quests completed.
Throw a rust monster or magnetic / acid trap at them. Take everything they have. The fun is knowing and wanting more. You are right, maxed out heroes are boring.
My players still get excited about 200 gold split 4 ways! And we ard way past the basic game.




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