Gold Bearer wrote:I used to like WFB but I tried the WHQ cpu game but didn't like it, I take it WFRP is the same thing.
WFRP is not at all similar to WQ (the board game), actually. Only (most of) the stats, and a few of the mechanics are similar. WFRP (Warhammer Fantasy Roleplay) is a full-fledged roleplaying game, and quite a good one at that. But the play experience of HQ is closer to WFRP than WQ is closer to WFRP, because of Zargon. (But HQ and WQ are more similar to each other than WFRP.)
Every quest felt the same, every room was the same. A group of monsters in an otherwise empty rectangular room, then a short empty corridor, then another group of monsters in an otherwise empty rectangular room, then a short empty corridor, then then a short empty... ...then finally the boss.
The downside to WQ is that it is moderately linear when you're going coop and using the dungeon randomizer. This is the inherent weakness in randomized dungeons. However, you can play WQ with a Zargon-type player, in which case it has none of these problems, and I suspect would be a lot more interesting than HQ. I would love to play a curated campaign like that.
But even with the linear-ish quests, I still found Warhammer Quest (the board game) to be a blast. And it has
so much variety! If you use the monster tables, there's something like 155 different monsters you could run into (spread out over 10 levels).
It had some weird rules as well, you could fire a bow as an extra action without losing any other actions so you could hit them and them shoot them each turn,
Not in Warhammer Quest (the board game).
skill progression had no real structure and a couple of other things I can't remember.
Stat progression has a pretty clear structure, but certain classes do get randomized skills. But I have no idea what the PC game is like.
Maybe the board game is different
Sounds like it!