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What would motivate to collect gold?

PostPosted: January 26th, 2017, 7:24 am
by ivan55599
As titled. There is no real need to collect gold (read: search for treasure) at this moment of game (playing in Kellar's Keep), because we have pretty much anything we need, until gamemaster decides to use chaos spells (rust) at the start of Return of Witch Lord, and hiring mercenaries in Wizards of Morcar. Nobody want to use throwable weapons, so I've designed to make them one use only per quest (they get dull if thrown, and have to be sharpened between quests). Or they are usable like 2-3 times (once per quest), and then have to buy new one. Only I (as an elf-trickster character siding with Morcar/Zargon sometimes) search for treasure, and I've managed to make dwarf to search for treasures too. When wizard died (by his crazyness for going first in that quest with lots of teleporting mirrors, and ended up meeting with 2 chaos warriors), everybody began to be scared about death, and became very careful what we do (now only I do sometimes crazy things). I'll introduce them today rule, that if you die outside of your friends' LOS, you lose your things and gold, but if not, then other heroes may give them again to the "next" hero. (That should be also a question, that how encourage heroes to be more bravery with their actions?). I should also introduce after Kellar's keep a rule, that only 2 weapon cards (exept throwing knife) can be carried at a same time.

So, what would motivate to collect gold?

Re: What would motivate to collect gold?

PostPosted: January 26th, 2017, 9:42 am
by j_dean80
During Keller's Keep there should be the option of Alchemist Shop. It is expensive but does provide the Heroes with healing potions, which should help with the second part of your question.

Re: What would motivate to collect gold?

PostPosted: January 26th, 2017, 1:06 pm
by Goblin-King
I think this thread will interest you:

http://forum.yeoldeinn.com/viewtopic.php?f=143&t=3716

Re: What would motivate to collect gold?

PostPosted: January 26th, 2017, 3:41 pm
by cynthialee
I have seen players of a one off game do everything they could to up their gold coins discovered count. It is in game gold! It is a measure of wining in some ways. At the end they always compare who got the biggest loot haul, even if they are not playing an extended game.

As a species we decided about 10-12 thousand years ago gold was worth something special. (up until the industrial age its only use was adornment, doesn't make sense)
It has stuck and hard. All human societies have valued gold. It is such a thing socially that gold is worthy of value that all of us will value the stuff.
In game is no different. In game it might just be game gold but it represents wealth.

Re: What would motivate to collect gold?

PostPosted: January 27th, 2017, 1:52 pm
by whitebeard
I always thought the real treasure when searching were the various potions. Players not searching for these... I just don't understand that.

Maybe hand one out in the stairway at the beginning of each quest to have the players realize how great they are and that they should be searching?

Re: What would motivate to collect gold?

PostPosted: January 27th, 2017, 4:10 pm
by The Admiral
Potions in the pack invaluable, especially the healing ones. I also love the Heroic Brew/Strength combo for a really tough monster. The money is great for mercs, replacement weapons, but mainly the potions from the Alchemists shop. My Heroes are also alowed to train up at the end of a quest pack and it costs them 500gc per training.

Re: What would motivate to collect gold?

PostPosted: January 27th, 2017, 6:44 pm
by torilen
If you don't mind going away from strict HQ just a little, you can entice them with custom magical items
and spells. I've got tons, if you go through my expanded materials.

And to get them to those items...I have something I call the Goblin Shop...a "nice" goblin EW character
whose shop is kind of a hole in the wall. He has a magical means of getting back to a very well-stocked
store or town or something like that, and he can get almost anything for the characters...for a price, of
course. I can find the full write up for that, if you want...I thought it was already on here, but I'm not
sure. I know I have the pdf for it on my flash drive, though.

If you want to go further away from strict HQ...you can always add ways to level the heroes up, or train
to increase their abilities and skills and such. OR...if you want to give the players a way to build their
characters' personality, you can give them a home or keep to furnish, and then offer a place for them to
buy furniture, tapestries, paintings, household items and such. You could even offer special clothing for
them to buy to make their character really their's.

Re: What would motivate to collect gold?

PostPosted: January 28th, 2017, 8:49 am
by Big Bene
Perhaps it could be considered as a form of "winning" the game. The Hero who collected the most gold in the quest wins the game, if not the EWP won.
Of course :P :p this is very abstract, referring to real world real world gaming rules, :dwarf: with no explanation in game world logic. But it shouldn|t be to hard to find one - perhaps it's just an ancient tradition for "heroes" to compete over the treasure found.

Sorry for the smilies. My three year old was with me at the computer and insisted I must include them.

Re: What would motivate to collect gold?

PostPosted: January 30th, 2017, 2:46 am
by slev
This is part of the reason I adjusted my own armoury.

Like yours, my thrown weapons are (normally) once per quest, then come back. I also added together the UK and US armouries and filled in some "gaps", before changing the price structure. Net result is the KK is more challenging, as they're not fully equipped, and will still be after the gold.

In my advanced system, there are evn more options for purchase, and more gold sinks, so they'll want even more gold!

Re: What would motivate to collect gold?

PostPosted: January 30th, 2017, 11:47 am
by ivan55599
j_dean80 wrote:During Keller's Keep there should be the option of Alchemist Shop. It is expensive but does provide the Heroes with healing potions, which should help with the second part of your question.


Gamemaster said, that there is no alchemist shop in his Kellar's Keep version (UK). What I know, is that there are shops for frozen throne and mage in the mirror.


I found it interesting, that now when we missed one secret room with 2 healing potions, now the wizard want to search for special treasures/rooms too, barbarian doesn't care too much about those, "I suggest that we should go out of that door" "no, we must search if there is anything special". Now I'm pretty happy about that. But they still don't want to buy throwing weapons, they like meleeing :p