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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Anderas wrote:Check out the canadian and the russian download sites on the YeOldeInn home page.
They are PDF, protected by password, sadly. But better than nothing.














EW Screen wrote:Pit Trap
Any player character who stumbles into a pit trap will automatically lose one Body point. The player character may move as normal next turn. Characters in a pit may attack and defend, but roll one less die than normal. The pit remains on the board as an obstacle.
You Characters and monsters may attempt to jump across a pit trap. You They must have enough movement left to get across the pit, the square on the other side must also be unoccupied.
Any character or monster miniature who attempts to jump across must roll a combat die. If he rolls a skull he falls into the pit and loses one Body point. If he rolls a shield he is allowed to continue his move. Count the square with the pit as a normal square when counting how far you have moved.
Falling Block
Any character who moves through a falling block trap square will spring trigger the trap. The block will fall into the square marked on the map with an arrow, blocking the way. Any monster or character character or monster in that square must roll three combat dice. The victim must lose one Body point for each skull rolled, and then move to an adjacent unoccupied square. If the victim cannot dive out of the way move to an adjacent square, he is killed by the falling block.
Spear Trap
Any player who is caught in a spear trap will lose one Body point if he rolls a Skull on a combat die. The spear trap will only affect the first character to enter the square.
= one hit
= one hit & pushback
= cancels one hit



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