HQ BG vs. HQ RPG
[This and the following 21 posts were moved from the Story room topic on 8/1/16 to create a new topic with a new title.]
Sacrilege!
Remember that time our party almost got wiped by the undead but all managed to make it out by lucking out finding that healing potion and holy water?
How could I forget, I can't believe we survived that quest, things would have turned out very differently after that quest if we hadn't made it.
Remember that time the GM decided on a whim to fill the room with undead and we almost died but then the GM gave us a bunch of healing potions afterwards so that fight didn't actually have any lasting effect on anything?
No, why would I?
cynthialee wrote:When I write up an adventure I rarely write up an actual map, I list the important issues facing the adventurers and a few detailed instructions on important rooms the heroes must discover. Then I wing it from my notes.
Remember that time our party almost got wiped by the undead but all managed to make it out by lucking out finding that healing potion and holy water?
How could I forget, I can't believe we survived that quest, things would have turned out very differently after that quest if we hadn't made it.
Remember that time the GM decided on a whim to fill the room with undead and we almost died but then the GM gave us a bunch of healing potions afterwards so that fight didn't actually have any lasting effect on anything?
No, why would I?