Movement differentiation idea
The idea is to make the Elf a little faster, the Dwarf a little slower, but to keep the randomised movement.
In HQR, I replaced the penalties for Platemail with a “Heavy” value (Heavy 2 for platemail). This reduces the value of all rolled movement dice by the heavy value (minimum 1). This also allowed me to add other items with smaller movement penalties (Heavy 1), and they all stack.
If they are ever past the point where they roll all 1’s automatically, they are over-burdened, much like carrying the treasure from Prince Magnus’ Gold.
For this revised system;
Elf
Move = 4D3
Movement range 4-12, average 8
Speed reduction per "heavy" penalty = 4
The Elf is very fast, but lacks the strength to cope with medium or heavy armour.
Wizard & Barbarian
3D4
Movement range 3-12, average 7.5
Speed reduction per "heavy" penalty = 3
The humans are reasonably fast, and able to cope with medium, but not heavy, armour
Dwarf
2D6
Movement range 2-12, average 7
Speed reduction per "heavy" penalty = 2
The dwarf is slow, but quite able to cope with heavy armours
Not sure how well this would work, or if I’m just over-thinking it!
In HQR, I replaced the penalties for Platemail with a “Heavy” value (Heavy 2 for platemail). This reduces the value of all rolled movement dice by the heavy value (minimum 1). This also allowed me to add other items with smaller movement penalties (Heavy 1), and they all stack.
If they are ever past the point where they roll all 1’s automatically, they are over-burdened, much like carrying the treasure from Prince Magnus’ Gold.
For this revised system;
Elf
Move = 4D3
Movement range 4-12, average 8
Speed reduction per "heavy" penalty = 4
The Elf is very fast, but lacks the strength to cope with medium or heavy armour.
Wizard & Barbarian
3D4
Movement range 3-12, average 7.5
Speed reduction per "heavy" penalty = 3
The humans are reasonably fast, and able to cope with medium, but not heavy, armour
Dwarf
2D6
Movement range 2-12, average 7
Speed reduction per "heavy" penalty = 2
The dwarf is slow, but quite able to cope with heavy armours
Not sure how well this would work, or if I’m just over-thinking it!
Roll three dice and ignore the lowest.
Roll three dice and ignore the highest.